======================== Linux Framebuffer Driver ======================== Overview -------- The Linux framebuffer (fbdev) is a linux subsystem used to display graphics. It is a hardware-independent API that gives user space software access to the framebuffer (the part of a computer's video memory containing a current video frame) using only the Linux kernel's own basic facilities and its device file system interface, avoiding the need for libraries that implement video drivers in user space. Prerequisites ------------- Your system has a framebuffer device configured (usually under ``/dev/fb0``). Configuring the driver ---------------------- Enable the framebuffer driver support in lv_conf.h, by cmake compiler define or by KConfig. Additionally you may configure the rendering mode. .. code:: c #define LV_USE_LINUX_FBDEV 1 #define LV_LINUX_FBDEV_RENDER_MODE LV_DISPLAY_RENDER_MODE_PARTIAL Usage ----- To set up a framebuffer-based display, first create a display with ``lv_linux_fbdev_create``. Afterwards set the framebuffer device node on the display (usually this is ``/dev/fb0``). .. code:: c lv_display_t *disp = lv_linux_fbdev_create(); lv_linux_fbdev_set_file(disp, "/dev/fb0"); If your screen stays black or only draws partially, you can try enabling direct rendering via ``LV_DISPLAY_RENDER_MODE_DIRECT``. Additionally, you can activate a force refresh mode with ``lv_linux_fbdev_set_force_refresh(true)``. This usually has a performance impact though and shouldn't be enabled unless really needed.