/** * @file lv_buttonmatrix.h * */ #ifndef LV_BUTTONMATRIX_H #define LV_BUTTONMATRIX_H #ifdef __cplusplus extern "C" { #endif /********************* * INCLUDES *********************/ #include "../../lv_conf_internal.h" #if LV_USE_BUTTONMATRIX != 0 #include "../../core/lv_obj.h" /********************* * DEFINES *********************/ #define LV_BUTTONMATRIX_BUTTON_NONE 0xFFFF LV_EXPORT_CONST_INT(LV_BUTTONMATRIX_BUTTON_NONE); /********************** * TYPEDEFS **********************/ /** Type to store button control bits (disabled, hidden etc.) * The first 3 bits are used to store the width*/ typedef enum { LV_BUTTONMATRIX_CTRL_HIDDEN = 0x0010, /**< Button hidden*/ LV_BUTTONMATRIX_CTRL_NO_REPEAT = 0x0020, /**< Do not repeat press this button.*/ LV_BUTTONMATRIX_CTRL_DISABLED = 0x0040, /**< Disable this button.*/ LV_BUTTONMATRIX_CTRL_CHECKABLE = 0x0080, /**< The button can be toggled.*/ LV_BUTTONMATRIX_CTRL_CHECKED = 0x0100, /**< Button is currently toggled (e.g. checked).*/ LV_BUTTONMATRIX_CTRL_CLICK_TRIG = 0x0200, /**< 1: Send LV_EVENT_VALUE_CHANGE on CLICK, 0: Send LV_EVENT_VALUE_CHANGE on PRESS*/ LV_BUTTONMATRIX_CTRL_POPOVER = 0x0400, /**< Show a popover when pressing this key*/ LV_BUTTONMATRIX_CTRL_RESERVED_1 = 0x0800, /**< Reserved for later use*/ LV_BUTTONMATRIX_CTRL_RESERVED_2 = 0x1000, /**< Reserved for later use*/ LV_BUTTONMATRIX_CTRL_RESERVED_3 = 0x2000, /**< Reserved for later use*/ LV_BUTTONMATRIX_CTRL_CUSTOM_1 = 0x4000, /**< Custom free to use flag*/ LV_BUTTONMATRIX_CTRL_CUSTOM_2 = 0x8000, /**< Custom free to use flag*/ } lv_buttonmatrix_ctrl_t; typedef bool (*lv_buttonmatrix_button_draw_cb_t)(lv_obj_t * btnm, uint32_t btn_id, const lv_area_t * draw_area, const lv_area_t * clip_area); LV_ATTRIBUTE_EXTERN_DATA extern const lv_obj_class_t lv_buttonmatrix_class; /********************** * GLOBAL PROTOTYPES **********************/ /** * Create a button matrix object * @param parent pointer to an object, it will be the parent of the new button matrix * @return pointer to the created button matrix */ lv_obj_t * lv_buttonmatrix_create(lv_obj_t * parent); /*===================== * Setter functions *====================*/ /** * Set a new map. Buttons will be created/deleted according to the map. The * button matrix keeps a reference to the map and so the string array must not * be deallocated during the life of the matrix. * @param obj pointer to a button matrix object * @param map pointer a string array. The last string has to be: "". Use "\n" to make a line break. */ void lv_buttonmatrix_set_map(lv_obj_t * obj, const char * map[]); /** * Set the button control map (hidden, disabled etc.) for a button matrix. * The control map array will be copied and so may be deallocated after this * function returns. * @param obj pointer to a button matrix object * @param ctrl_map pointer to an array of `lv_button_ctrl_t` control bytes. The * length of the array and position of the elements must match * the number and order of the individual buttons (i.e. excludes * newline entries). * An element of the map should look like e.g.: * `ctrl_map[0] = width | LV_BUTTONMATRIX_CTRL_NO_REPEAT | LV_BUTTONMATRIX_CTRL_TGL_ENABLE` */ void lv_buttonmatrix_set_ctrl_map(lv_obj_t * obj, const lv_buttonmatrix_ctrl_t ctrl_map[]); /** * Set the selected buttons * @param obj pointer to button matrix object * @param btn_id 0 based index of the button to modify. (Not counting new lines) */ void lv_buttonmatrix_set_selected_button(lv_obj_t * obj, uint32_t btn_id); /** * Set the attributes of a button of the button matrix * @param obj pointer to button matrix object * @param btn_id 0 based index of the button to modify. (Not counting new lines) * @param ctrl OR-ed attributes. E.g. `LV_BUTTONMATRIX_CTRL_NO_REPEAT | LV_BUTTONMATRIX_CTRL_CHECKABLE` */ void lv_buttonmatrix_set_button_ctrl(lv_obj_t * obj, uint32_t btn_id, lv_buttonmatrix_ctrl_t ctrl); /** * Clear the attributes of a button of the button matrix * @param obj pointer to button matrix object * @param btn_id 0 based index of the button to modify. (Not counting new lines) * @param ctrl OR-ed attributes. E.g. `LV_BUTTONMATRIX_CTRL_NO_REPEAT | LV_BUTTONMATRIX_CTRL_CHECKABLE` */ void lv_buttonmatrix_clear_button_ctrl(lv_obj_t * obj, uint32_t btn_id, lv_buttonmatrix_ctrl_t ctrl); /** * Set attributes of all buttons of a button matrix * @param obj pointer to a button matrix object * @param ctrl attribute(s) to set from `lv_buttonmatrix_ctrl_t`. Values can be ORed. */ void lv_buttonmatrix_set_button_ctrl_all(lv_obj_t * obj, lv_buttonmatrix_ctrl_t ctrl); /** * Clear the attributes of all buttons of a button matrix * @param obj pointer to a button matrix object * @param ctrl attribute(s) to set from `lv_buttonmatrix_ctrl_t`. Values can be ORed. */ void lv_buttonmatrix_clear_button_ctrl_all(lv_obj_t * obj, lv_buttonmatrix_ctrl_t ctrl); /** * Set a single button's relative width. * This method will cause the matrix be regenerated and is a relatively * expensive operation. It is recommended that initial width be specified using * `lv_buttonmatrix_set_ctrl_map` and this method only be used for dynamic changes. * @param obj pointer to button matrix object * @param btn_id 0 based index of the button to modify. * @param width relative width compared to the buttons in the same row. [1..15] */ void lv_buttonmatrix_set_button_width(lv_obj_t * obj, uint32_t btn_id, uint32_t width); /** * Make the button matrix like a selector widget (only one button may be checked at a time). * `LV_BUTTONMATRIX_CTRL_CHECKABLE` must be enabled on the buttons to be selected using * `lv_buttonmatrix_set_ctrl()` or `lv_buttonmatrix_set_button_ctrl_all()`. * @param obj pointer to a button matrix object * @param en whether "one check" mode is enabled */ void lv_buttonmatrix_set_one_checked(lv_obj_t * obj, bool en); /*===================== * Getter functions *====================*/ /** * Get the current map of a button matrix * @param obj pointer to a button matrix object * @return the current map */ const char ** lv_buttonmatrix_get_map(const lv_obj_t * obj); /** * Get the index of the lastly "activated" button by the user (pressed, released, focused etc) * Useful in the `event_cb` to get the text of the button, check if hidden etc. * @param obj pointer to button matrix object * @return index of the last released button (LV_BUTTONMATRIX_BUTTON_NONE: if unset) */ uint32_t lv_buttonmatrix_get_selected_button(const lv_obj_t * obj); /** * Get the button's text * @param obj pointer to button matrix object * @param btn_id the index a button not counting new line characters. * @return text of btn_index` button */ const char * lv_buttonmatrix_get_button_text(const lv_obj_t * obj, uint32_t btn_id); /** * Get the whether a control value is enabled or disabled for button of a button matrix * @param obj pointer to a button matrix object * @param btn_id the index of a button not counting new line characters. * @param ctrl control values to check (ORed value can be used) * @return true: the control attribute is enabled false: disabled */ bool lv_buttonmatrix_has_button_ctrl(lv_obj_t * obj, uint32_t btn_id, lv_buttonmatrix_ctrl_t ctrl); /** * Tell whether "one check" mode is enabled or not. * @param obj Button matrix object * @return true: "one check" mode is enabled; false: disabled */ bool lv_buttonmatrix_get_one_checked(const lv_obj_t * obj); /********************** * MACROS **********************/ #endif /*LV_USE_BUTTONMATRIX*/ #ifdef __cplusplus } /*extern "C"*/ #endif #endif /*LV_BUTTONMATRIX_H*/