/** * @file lv_led.c * */ /********************* * INCLUDES *********************/ #include "lv_led_private.h" #include "../../core/lv_obj_private.h" #include "../../core/lv_obj_class_private.h" #if LV_USE_LED #include "../../misc/lv_assert.h" #include "../../themes/lv_theme.h" #include "../../misc/lv_color.h" /********************* * DEFINES *********************/ #define MY_CLASS (&lv_led_class) /********************** * TYPEDEFS **********************/ /********************** * STATIC PROTOTYPES **********************/ static void lv_led_constructor(const lv_obj_class_t * class_p, lv_obj_t * obj); static void lv_led_event(const lv_obj_class_t * class_p, lv_event_t * e); /********************** * STATIC VARIABLES **********************/ const lv_obj_class_t lv_led_class = { .base_class = &lv_obj_class, .constructor_cb = lv_led_constructor, .width_def = LV_DPI_DEF / 5, .height_def = LV_DPI_DEF / 5, .event_cb = lv_led_event, .instance_size = sizeof(lv_led_t), .name = "led", }; /********************** * MACROS **********************/ /********************** * GLOBAL FUNCTIONS **********************/ lv_obj_t * lv_led_create(lv_obj_t * parent) { LV_LOG_INFO("begin"); lv_obj_t * obj = lv_obj_class_create_obj(MY_CLASS, parent); lv_obj_class_init_obj(obj); return obj; } /*===================== * Setter functions *====================*/ void lv_led_set_color(lv_obj_t * obj, lv_color_t color) { LV_ASSERT_OBJ(obj, MY_CLASS); lv_led_t * led = (lv_led_t *)obj; led->color = color; lv_obj_invalidate(obj); } void lv_led_set_brightness(lv_obj_t * obj, uint8_t bright) { LV_ASSERT_OBJ(obj, MY_CLASS); lv_led_t * led = (lv_led_t *)obj; if(led->bright == bright) return; led->bright = LV_CLAMP(LV_LED_BRIGHT_MIN, bright, LV_LED_BRIGHT_MAX); /*Invalidate the object there fore it will be redrawn*/ lv_obj_invalidate(obj); } void lv_led_on(lv_obj_t * led) { lv_led_set_brightness(led, LV_LED_BRIGHT_MAX); } void lv_led_off(lv_obj_t * led) { lv_led_set_brightness(led, LV_LED_BRIGHT_MIN); } void lv_led_toggle(lv_obj_t * obj) { uint8_t bright = lv_led_get_brightness(obj); if(bright > (LV_LED_BRIGHT_MIN + LV_LED_BRIGHT_MAX) >> 1) lv_led_off(obj); else lv_led_on(obj); } /*===================== * Getter functions *====================*/ uint8_t lv_led_get_brightness(const lv_obj_t * obj) { LV_ASSERT_OBJ(obj, MY_CLASS); lv_led_t * led = (lv_led_t *)obj; return led->bright; } /********************** * STATIC FUNCTIONS **********************/ static void lv_led_constructor(const lv_obj_class_t * class_p, lv_obj_t * obj) { LV_UNUSED(class_p); lv_led_t * led = (lv_led_t *)obj; led->color = lv_theme_get_color_primary(obj); led->bright = LV_LED_BRIGHT_MAX; } static void lv_led_event(const lv_obj_class_t * class_p, lv_event_t * e) { LV_UNUSED(class_p); lv_result_t res; /* Call the ancestor's event handler */ lv_event_code_t code = lv_event_get_code(e); if(code != LV_EVENT_DRAW_MAIN && code != LV_EVENT_DRAW_MAIN_END) { res = lv_obj_event_base(MY_CLASS, e); if(res != LV_RESULT_OK) return; } lv_obj_t * obj = lv_event_get_current_target(e); if(code == LV_EVENT_DRAW_MAIN) { /*Make darker colors in a temporary style according to the brightness*/ lv_led_t * led = (lv_led_t *)obj; lv_draw_rect_dsc_t rect_dsc; lv_draw_rect_dsc_init(&rect_dsc); lv_obj_init_draw_rect_dsc(obj, LV_PART_MAIN, &rect_dsc); /*Use the original colors brightness to modify color->led*/ rect_dsc.bg_color = lv_color_mix(led->color, lv_color_black(), lv_color_brightness(rect_dsc.bg_color)); rect_dsc.bg_grad.stops[0].color = lv_color_mix(led->color, lv_color_black(), lv_color_brightness(rect_dsc.bg_grad.stops[0].color)); rect_dsc.bg_grad.stops[1].color = lv_color_mix(led->color, lv_color_black(), lv_color_brightness(rect_dsc.bg_grad.stops[1].color)); rect_dsc.shadow_color = lv_color_mix(led->color, lv_color_black(), lv_color_brightness(rect_dsc.shadow_color)); rect_dsc.border_color = lv_color_mix(led->color, lv_color_black(), lv_color_brightness(rect_dsc.border_color)); rect_dsc.outline_color = lv_color_mix(led->color, lv_color_black(), lv_color_brightness(rect_dsc.outline_color)); /*Mix. the color with black proportionally with brightness*/ rect_dsc.bg_color = lv_color_mix(rect_dsc.bg_color, lv_color_black(), led->bright); rect_dsc.bg_grad.stops[0].color = lv_color_mix(rect_dsc.bg_grad.stops[0].color, lv_color_black(), led->bright); rect_dsc.bg_grad.stops[1].color = lv_color_mix(rect_dsc.bg_grad.stops[1].color, lv_color_black(), led->bright); rect_dsc.border_color = lv_color_mix(rect_dsc.border_color, lv_color_black(), led->bright); rect_dsc.shadow_color = lv_color_mix(rect_dsc.shadow_color, lv_color_black(), led->bright); rect_dsc.outline_color = lv_color_mix(rect_dsc.outline_color, lv_color_black(), led->bright); /*Set the current shadow width according to brightness proportionally between LV_LED_BRIGHT_OFF * and LV_LED_BRIGHT_ON*/ rect_dsc.shadow_width = ((led->bright - LV_LED_BRIGHT_MIN) * rect_dsc.shadow_width) / (LV_LED_BRIGHT_MAX - LV_LED_BRIGHT_MIN); rect_dsc.shadow_spread = ((led->bright - LV_LED_BRIGHT_MIN) * rect_dsc.shadow_spread) / (LV_LED_BRIGHT_MAX - LV_LED_BRIGHT_MIN); lv_layer_t * layer = lv_event_get_layer(e); lv_draw_rect(layer, &rect_dsc, &obj->coords); } } #endif