#if LV_BUILD_TEST #include "../lvgl.h" #include "../../lvgl_private.h" #include "unity/unity.h" #if LV_USE_QRCODE #include static lv_obj_t * active_screen = NULL; void setUp(void) { active_screen = lv_screen_active(); } void tearDown(void) { lv_obj_clean(active_screen); } void test_barcode_normal(void) { lv_color_t bg_color = lv_palette_lighten(LV_PALETTE_LIGHT_BLUE, 5); lv_color_t fg_color = lv_palette_darken(LV_PALETTE_BLUE, 4); lv_obj_t * qr = lv_qrcode_create(active_screen); TEST_ASSERT_NOT_NULL(qr); lv_qrcode_set_size(qr, 150); lv_qrcode_set_dark_color(qr, fg_color); lv_qrcode_set_light_color(qr, bg_color); /*Set data*/ const char * data = "https://lvgl.io"; lv_result_t res = lv_qrcode_update(qr, data, strlen(data)); TEST_ASSERT_EQUAL(res, LV_RESULT_OK); lv_obj_center(qr); /*Add a border with bg_color*/ lv_obj_set_style_border_color(qr, bg_color, 0); lv_obj_set_style_border_width(qr, 5, 0); TEST_ASSERT_EQUAL_SCREENSHOT("libs/qrcode_1.png"); } #else void setUp(void) { } void tearDown(void) { } void test_barcode_normal(void) { } #endif #endif