#if LV_BUILD_TEST #include "../lvgl.h" #include "../../lvgl_private.h" #include "unity/unity.h" void setUp(void) { } void tearDown(void) { } void test_group_count(void) { lv_group_t * group_1 = lv_group_create(); lv_group_t * group_2 = lv_group_create(); TEST_ASSERT_EQUAL_UINT32(lv_group_get_count(), 2U); lv_group_delete(group_2); TEST_ASSERT_EQUAL_UINT32(lv_group_get_count(), 1U); lv_group_delete(group_1); TEST_ASSERT_EQUAL_UINT32(lv_group_get_count(), 0U); } void test_group_by_index(void) { lv_group_t * group_1 = lv_group_create(); lv_group_t * group_2 = lv_group_create(); TEST_ASSERT_EQUAL_PTR(lv_group_by_index(2), NULL); TEST_ASSERT_EQUAL_PTR(lv_group_by_index(0), group_1); TEST_ASSERT_EQUAL_PTR(lv_group_by_index(1), group_2); lv_group_delete(group_1); lv_group_delete(group_2); } #endif