#if LV_BUILD_TEST #include "../lvgl.h" #include "../../lvgl_private.h" #include "unity/unity.h" static lv_obj_t * active_screen = NULL; void setUp(void) { active_screen = lv_screen_active(); } void tearDown(void) { lv_obj_clean(active_screen); } lv_obj_t * obj_create(lv_obj_t * parent, lv_color_t color) { lv_obj_t * obj = lv_obj_create(parent); lv_obj_set_style_bg_color(obj, color, LV_PART_MAIN); lv_obj_set_width(obj, 150); lv_obj_set_height(obj, 150); return obj; } void obj_set_margin(lv_obj_t * obj, int32_t left, int32_t top, int32_t right, int32_t bottom) { lv_obj_set_style_margin_left(obj, left, LV_PART_MAIN); lv_obj_set_style_margin_top(obj, top, LV_PART_MAIN); lv_obj_set_style_margin_right(obj, right, LV_PART_MAIN); lv_obj_set_style_margin_bottom(obj, bottom, LV_PART_MAIN); } // takes no effect on position but size. void test_align(void) { lv_obj_t * obj0 = active_screen; lv_obj_set_width(obj0, 800); lv_obj_set_height(obj0, 400); lv_obj_center(obj0); lv_obj_set_style_pad_all(obj0, 0, LV_PART_MAIN); lv_obj_set_style_border_width(obj0, 0, LV_PART_MAIN); lv_obj_t * obj0s[] = { obj_create(obj0, lv_palette_main(LV_PALETTE_BLUE)), obj_create(obj0, lv_palette_main(LV_PALETTE_RED)), obj_create(obj0, lv_palette_main(LV_PALETTE_DEEP_PURPLE)), obj_create(obj0, lv_palette_main(LV_PALETTE_GREEN)), obj_create(obj0, lv_palette_main(LV_PALETTE_PINK)) }; lv_obj_align(obj0s[0], LV_ALIGN_TOP_MID, 0, 0); lv_obj_align_to(obj0s[1], obj0s[0], LV_ALIGN_OUT_BOTTOM_MID, 0, 0); lv_obj_align_to(obj0s[2], obj0s[1], LV_ALIGN_OUT_RIGHT_MID, 0, 0); lv_obj_align_to(obj0s[3], obj0s[2], LV_ALIGN_OUT_BOTTOM_MID, 0, 0); lv_obj_update_layout(obj0); obj_set_margin(obj0s[0], 20, 50, 60, 50); lv_obj_set_style_width(obj0s[0], LV_PCT(60), LV_PART_MAIN); obj_set_margin(obj0s[1], 15, 12, 50, 20); obj_set_margin(obj0s[2], 25, 25, 100, 20); obj_set_margin(obj0s[3], 12, 50, 100, 100); lv_obj_set_style_width(obj0s[3], LV_PCT(100), LV_PART_MAIN); TEST_ASSERT_EQUAL_SCREENSHOT("margin_align_0.png"); obj_set_margin(obj0s[4], 6, 100, 100, 100); lv_obj_set_style_radius(obj0s[0], 0, LV_PART_MAIN); lv_obj_align(obj0s[4], LV_ALIGN_LEFT_MID, 0, 0); lv_obj_update_layout(obj0); TEST_ASSERT_EQUAL_SCREENSHOT("margin_align_1.png"); } #endif