#if LV_BUILD_TEST #include "../lvgl.h" #include "unity/unity.h" void setUp(void) { /* Function run before every test */ } void tearDown(void) { /* Function run after every test */ lv_obj_clean(lv_screen_active()); } void test_imagebutton_basic_appearance(void) { /** * from lv_example_imagebutton_1 */ LV_IMAGE_DECLARE(imagebutton_left); LV_IMAGE_DECLARE(imagebutton_right); LV_IMAGE_DECLARE(imagebutton_mid); /*Create an image button*/ lv_obj_t * imagebutton1 = lv_imagebutton_create(lv_screen_active()); lv_imagebutton_set_src(imagebutton1, LV_IMAGEBUTTON_STATE_RELEASED, &imagebutton_left, &imagebutton_mid, &imagebutton_right); lv_obj_set_style_text_color(imagebutton1, lv_color_white(), 0); lv_obj_set_width(imagebutton1, 100); lv_obj_align(imagebutton1, LV_ALIGN_CENTER, -150, 0); /*Create a label on the image button*/ lv_obj_t * label = lv_label_create(imagebutton1); lv_label_set_text(label, "Button"); lv_obj_align(label, LV_ALIGN_CENTER, 0, -4); /** * from lv_demo_music */ LV_IMAGE_DECLARE(music_button_play); lv_obj_t * play_button = lv_imagebutton_create(lv_screen_active()); lv_imagebutton_set_src(play_button, LV_IMAGEBUTTON_STATE_RELEASED, NULL, &music_button_play, NULL); lv_obj_align(play_button, LV_ALIGN_CENTER, 100, 0); /** * compare screenshot */ TEST_ASSERT_EQUAL_SCREENSHOT("widgets/imagebutton_1.png"); } #endif