#if LV_BUILD_TEST #include "../lvgl.h" #include "../../lvgl_private.h" #include "unity/unity.h" static lv_obj_t * list; void setUp(void) { list = lv_list_create(lv_screen_active()); } void tearDown(void) { } void test_list_get_text_from_added_button(void) { const char * message = "LVGL Rocks!"; lv_obj_t * button_ok = lv_list_add_button(list, LV_SYMBOL_OK, message); TEST_ASSERT_EQUAL_STRING(message, lv_list_get_button_text(list, button_ok)); } void test_list_get_text_from_button_without_symbol(void) { const char * message = "LVGL Rocks!"; lv_obj_t * button_ok = lv_list_add_button(list, NULL, message); TEST_ASSERT_EQUAL_STRING(message, lv_list_get_button_text(list, button_ok)); } void test_list_gets_empty_text_from_button_without_text(void) { const char * empty_text = ""; lv_obj_t * button_ok = lv_list_add_button(list, NULL, NULL); TEST_ASSERT_EQUAL_STRING(empty_text, lv_list_get_button_text(list, button_ok)); } void test_list_get_text_from_label(void) { const char * message = "LVGL Rocks!"; lv_obj_t * label = lv_list_add_text(list, message); TEST_ASSERT_EQUAL_STRING(message, lv_label_get_text(label)); } void test_list_snapshot(void) { lv_obj_t * snapshot_list = lv_list_create(lv_screen_active()); lv_list_add_text(snapshot_list, "File"); lv_list_add_button(snapshot_list, LV_SYMBOL_FILE, "New"); lv_list_add_button(snapshot_list, LV_SYMBOL_DIRECTORY, "Open"); lv_list_add_button(snapshot_list, LV_SYMBOL_SAVE, "Save"); lv_obj_center(snapshot_list); TEST_ASSERT_EQUAL_SCREENSHOT("widgets/list_1.png"); } #endif