1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
|
/**
* @file lv_draw_sdl.c
*
*/
/*********************
* INCLUDES
*********************/
#include "../lv_draw_private.h"
#if LV_USE_DRAW_SDL
#include LV_SDL_INCLUDE_PATH
#include <SDL2/SDL_image.h>
#include "lv_draw_sdl.h"
#include "../../core/lv_refr_private.h"
#include "../../display/lv_display_private.h"
#include "../../stdlib/lv_string.h"
#include "../../drivers/sdl/lv_sdl_window.h"
/*********************
* DEFINES
*********************/
#define DRAW_UNIT_ID_SDL 100
/**********************
* TYPEDEFS
**********************/
typedef struct {
lv_draw_dsc_base_t * draw_dsc;
int32_t w;
int32_t h;
SDL_Texture * texture;
} cache_data_t;
/**********************
* STATIC PROTOTYPES
**********************/
static void execute_drawing(lv_draw_sdl_unit_t * u);
static int32_t dispatch(lv_draw_unit_t * draw_unit, lv_layer_t * layer);
static int32_t evaluate(lv_draw_unit_t * draw_unit, lv_draw_task_t * task);
static bool draw_to_texture(lv_draw_sdl_unit_t * u, cache_data_t * data);
/**********************
* GLOBAL PROTOTYPES
**********************/
static uint8_t sdl_render_buf[2048 * 1024 * 4];
/**********************
* STATIC VARIABLES
**********************/
static SDL_Texture * layer_get_texture(lv_layer_t * layer);
/**********************
* MACROS
**********************/
/**********************
* GLOBAL FUNCTIONS
**********************/
static bool sdl_texture_cache_create_cb(cache_data_t * cached_data, void * user_data)
{
return draw_to_texture((lv_draw_sdl_unit_t *)user_data, cached_data);
}
static void sdl_texture_cache_free_cb(cache_data_t * cached_data, void * user_data)
{
LV_UNUSED(user_data);
lv_free(cached_data->draw_dsc);
SDL_DestroyTexture(cached_data->texture);
cached_data->draw_dsc = NULL;
cached_data->texture = NULL;
}
static lv_cache_compare_res_t sdl_texture_cache_compare_cb(const cache_data_t * lhs, const cache_data_t * rhs)
{
if(lhs == rhs) return 0;
if(lhs->w != rhs->w) {
return lhs->w > rhs->w ? 1 : -1;
}
if(lhs->h != rhs->h) {
return lhs->h > rhs->h ? 1 : -1;
}
uint32_t lhs_dsc_size = lhs->draw_dsc->dsc_size;
uint32_t rhs_dsc_size = rhs->draw_dsc->dsc_size;
if(lhs_dsc_size != rhs_dsc_size) {
return lhs_dsc_size > rhs_dsc_size ? 1 : -1;
}
int cmp_res = memcmp(lhs->draw_dsc, rhs->draw_dsc, lhs->draw_dsc->dsc_size);
if(cmp_res != 0) {
return cmp_res > 0 ? 1 : -1;
}
return 0;
}
void lv_draw_sdl_init(void)
{
lv_draw_sdl_unit_t * draw_sdl_unit = lv_draw_create_unit(sizeof(lv_draw_sdl_unit_t));
draw_sdl_unit->base_unit.dispatch_cb = dispatch;
draw_sdl_unit->base_unit.evaluate_cb = evaluate;
draw_sdl_unit->texture_cache = lv_cache_create(&lv_cache_class_lru_rb_count,
sizeof(cache_data_t), 128, (lv_cache_ops_t) {
.compare_cb = (lv_cache_compare_cb_t)sdl_texture_cache_compare_cb,
.create_cb = (lv_cache_create_cb_t)sdl_texture_cache_create_cb,
.free_cb = (lv_cache_free_cb_t)sdl_texture_cache_free_cb,
});
lv_cache_set_name(draw_sdl_unit->texture_cache, "SDL_TEXTURE");
}
/**********************
* STATIC FUNCTIONS
**********************/
static int32_t dispatch(lv_draw_unit_t * draw_unit, lv_layer_t * layer)
{
lv_draw_sdl_unit_t * draw_sdl_unit = (lv_draw_sdl_unit_t *) draw_unit;
/*Return immediately if it's busy with a draw task*/
if(draw_sdl_unit->task_act) return 0;
lv_draw_task_t * t = NULL;
t = lv_draw_get_next_available_task(layer, NULL, DRAW_UNIT_ID_SDL);
if(t == NULL) return -1;
lv_display_t * disp = lv_refr_get_disp_refreshing();
SDL_Texture * texture = layer_get_texture(layer);
if(layer != disp->layer_head && texture == NULL) {
void * buf = lv_draw_layer_alloc_buf(layer);
if(buf == NULL) return -1;
SDL_Renderer * renderer = lv_sdl_window_get_renderer(disp);
int32_t w = lv_area_get_width(&layer->buf_area);
int32_t h = lv_area_get_height(&layer->buf_area);
layer->user_data = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_ARGB8888,
SDL_TEXTUREACCESS_TARGET, w, h);
}
t->state = LV_DRAW_TASK_STATE_IN_PROGRESS;
draw_sdl_unit->base_unit.target_layer = layer;
draw_sdl_unit->base_unit.clip_area = &t->clip_area;
draw_sdl_unit->task_act = t;
execute_drawing(draw_sdl_unit);
draw_sdl_unit->task_act->state = LV_DRAW_TASK_STATE_READY;
draw_sdl_unit->task_act = NULL;
/*The draw unit is free now. Request a new dispatching as it can get a new task*/
lv_draw_dispatch_request();
return 1;
}
static int32_t evaluate(lv_draw_unit_t * draw_unit, lv_draw_task_t * task)
{
LV_UNUSED(draw_unit);
if(((lv_draw_dsc_base_t *)task->draw_dsc)->user_data == NULL) {
task->preference_score = 0;
task->preferred_draw_unit_id = DRAW_UNIT_ID_SDL;
}
return 0;
}
static bool draw_to_texture(lv_draw_sdl_unit_t * u, cache_data_t * data)
{
lv_draw_task_t * task = u->task_act;
lv_layer_t dest_layer;
lv_memzero(&dest_layer, sizeof(dest_layer));
lv_draw_buf_t draw_buf;
dest_layer.draw_buf = &draw_buf;
lv_draw_buf_init(dest_layer.draw_buf, lv_area_get_width(&task->area), lv_area_get_height(&task->area),
LV_COLOR_FORMAT_ARGB8888, LV_STRIDE_AUTO, sdl_render_buf, sizeof(sdl_render_buf));
dest_layer.color_format = LV_COLOR_FORMAT_ARGB8888;
dest_layer.buf_area = task->area;
dest_layer._clip_area = task->area;
lv_memzero(sdl_render_buf, lv_area_get_size(&dest_layer.buf_area) * 4 + 100);
lv_display_t * disp = lv_refr_get_disp_refreshing();
SDL_Texture * texture = NULL;
switch(task->type) {
case LV_DRAW_TASK_TYPE_FILL: {
lv_draw_fill_dsc_t * fill_dsc = task->draw_dsc;
lv_draw_rect_dsc_t rect_dsc;
lv_draw_rect_dsc_init(&rect_dsc);
rect_dsc.base.user_data = lv_sdl_window_get_renderer(disp);
rect_dsc.bg_color = fill_dsc->color;
rect_dsc.bg_grad = fill_dsc->grad;
rect_dsc.radius = fill_dsc->radius;
rect_dsc.bg_opa = fill_dsc->opa;
lv_draw_rect(&dest_layer, &rect_dsc, &task->area);
}
break;
case LV_DRAW_TASK_TYPE_BORDER: {
lv_draw_border_dsc_t * border_dsc = task->draw_dsc;;
lv_draw_rect_dsc_t rect_dsc;
lv_draw_rect_dsc_init(&rect_dsc);
rect_dsc.base.user_data = lv_sdl_window_get_renderer(disp);
rect_dsc.bg_opa = LV_OPA_TRANSP;
rect_dsc.radius = border_dsc->radius;
rect_dsc.border_color = border_dsc->color;
rect_dsc.border_opa = border_dsc->opa;
rect_dsc.border_side = border_dsc->side;
rect_dsc.border_width = border_dsc->width;
lv_draw_rect(&dest_layer, &rect_dsc, &task->area);
break;
}
case LV_DRAW_TASK_TYPE_LABEL: {
lv_draw_label_dsc_t label_dsc;
lv_draw_label_dsc_init(&label_dsc);
lv_memcpy(&label_dsc, task->draw_dsc, sizeof(label_dsc));
label_dsc.base.user_data = lv_sdl_window_get_renderer(disp);
lv_draw_label(&dest_layer, &label_dsc, &task->area);
}
break;
case LV_DRAW_TASK_TYPE_IMAGE: {
lv_draw_image_dsc_t * image_dsc = task->draw_dsc;
lv_image_src_t type = lv_image_src_get_type(image_dsc->src);
SDL_Surface * surface = NULL;
if(type == LV_IMAGE_SRC_FILE) {
const char * path = image_dsc->src;
surface = IMG_Load(&path[2]);
if(surface == NULL) {
LV_LOG_ERROR("could not load image from file: %s", IMG_GetError());
return false;
}
}
else if(type == LV_IMAGE_SRC_VARIABLE) {
lv_image_dsc_t * lvd = (lv_image_dsc_t *)image_dsc->src;
surface = SDL_CreateRGBSurfaceFrom((void *)lvd->data,
lvd->header.w, lvd->header.h,
LV_COLOR_FORMAT_GET_BPP(lvd->header.cf),
lvd->header.stride,
#if SDL_BYTEORDER == SDL_LIL_ENDIAN
0x00FF0000,
0x0000FF00,
0x000000FF,
0xFF000000
#else
0x0000FF00,
0x00FF0000,
0xFF000000,
0x000000FF
#endif
);
if(surface == NULL) {
LV_LOG_ERROR("could not load image from variable");
return false;
}
}
else {
LV_LOG_WARN("image source type unknown");
return false;
}
SDL_Renderer * renderer = lv_sdl_window_get_renderer(disp);
texture = SDL_CreateTextureFromSurface(renderer, surface);
break;
}
default:
return false;
}
while(dest_layer.draw_task_head) {
lv_draw_dispatch_layer(disp, &dest_layer);
if(dest_layer.draw_task_head) {
lv_draw_dispatch_wait_for_request();
}
}
SDL_Rect rect;
rect.x = dest_layer.buf_area.x1;
rect.y = dest_layer.buf_area.y1;
rect.w = lv_area_get_width(&dest_layer.buf_area);
rect.h = lv_area_get_height(&dest_layer.buf_area);
if(texture == NULL) {
texture = SDL_CreateTexture(lv_sdl_window_get_renderer(disp), SDL_PIXELFORMAT_ARGB8888,
SDL_TEXTUREACCESS_STATIC, rect.w, rect.h);
SDL_SetTextureBlendMode(texture, SDL_BLENDMODE_BLEND);
SDL_UpdateTexture(texture, NULL, sdl_render_buf, rect.w * 4);
}
else {
SDL_SetTextureBlendMode(texture, SDL_BLENDMODE_BLEND);
}
lv_draw_dsc_base_t * base_dsc = task->draw_dsc;
data->draw_dsc = lv_malloc(base_dsc->dsc_size);
lv_memcpy((void *)data->draw_dsc, base_dsc, base_dsc->dsc_size);
data->w = lv_area_get_width(&task->area);
data->h = lv_area_get_height(&task->area);
data->texture = texture;
return true;
}
static void blend_texture_layer(lv_draw_sdl_unit_t * u)
{
lv_display_t * disp = lv_refr_get_disp_refreshing();
SDL_Renderer * renderer = lv_sdl_window_get_renderer(disp);
SDL_Rect clip_rect;
clip_rect.x = u->base_unit.clip_area->x1;
clip_rect.y = u->base_unit.clip_area->y1;
clip_rect.w = lv_area_get_width(u->base_unit.clip_area);
clip_rect.h = lv_area_get_height(u->base_unit.clip_area);
lv_draw_task_t * t = u->task_act;
SDL_Rect rect;
rect.x = t->area.x1;
rect.y = t->area.y1;
rect.w = lv_area_get_width(&t->area);
rect.h = lv_area_get_height(&t->area);
lv_draw_image_dsc_t * draw_dsc = t->draw_dsc;
lv_layer_t * src_layer = (lv_layer_t *)draw_dsc->src;
SDL_Texture * src_texture = layer_get_texture(src_layer);
SDL_SetTextureAlphaMod(src_texture, draw_dsc->opa);
SDL_SetTextureBlendMode(src_texture, SDL_BLENDMODE_BLEND);
SDL_SetRenderTarget(renderer, layer_get_texture(u->base_unit.target_layer));
SDL_RenderSetClipRect(renderer, &clip_rect);
SDL_RenderCopy(renderer, src_texture, NULL, &rect);
SDL_DestroyTexture(src_texture);
SDL_RenderSetClipRect(renderer, NULL);
}
static void draw_from_cached_texture(lv_draw_sdl_unit_t * u)
{
lv_draw_task_t * t = u->task_act;
cache_data_t data_to_find;
data_to_find.draw_dsc = (lv_draw_dsc_base_t *)t->draw_dsc;
data_to_find.w = lv_area_get_width(&t->area);
data_to_find.h = lv_area_get_height(&t->area);
data_to_find.texture = NULL;
/*user_data stores the renderer to differentiate it from SW rendered tasks.
*However the cached texture is independent from the renderer so use NULL user_data*/
void * user_data_saved = data_to_find.draw_dsc->user_data;
data_to_find.draw_dsc->user_data = NULL;
lv_cache_entry_t * entry_cached = lv_cache_acquire_or_create(u->texture_cache, &data_to_find, u);
if(!entry_cached) {
return;
}
data_to_find.draw_dsc->user_data = user_data_saved;
cache_data_t * data_cached = lv_cache_entry_get_data(entry_cached);
SDL_Texture * texture = data_cached->texture;
lv_display_t * disp = lv_refr_get_disp_refreshing();
SDL_Renderer * renderer = lv_sdl_window_get_renderer(disp);
lv_layer_t * dest_layer = u->base_unit.target_layer;
SDL_Rect clip_rect;
clip_rect.x = u->base_unit.clip_area->x1 - dest_layer->buf_area.x1;
clip_rect.y = u->base_unit.clip_area->y1 - dest_layer->buf_area.y1;
clip_rect.w = lv_area_get_width(u->base_unit.clip_area);
clip_rect.h = lv_area_get_height(u->base_unit.clip_area);
SDL_Rect rect;
SDL_SetRenderTarget(renderer, layer_get_texture(dest_layer));
lv_draw_image_dsc_t * draw_dsc = lv_draw_task_get_image_dsc(t);
if(draw_dsc) {
lv_area_t image_area;
image_area.x1 = 0;
image_area.y1 = 0;
image_area.x2 = draw_dsc->header.w - 1;
image_area.y2 = draw_dsc->header.h - 1;
lv_area_move(&image_area, t->area.x1 - dest_layer->buf_area.x1, t->area.y1 - dest_layer->buf_area.y1);
rect.x = image_area.x1;
rect.y = image_area.y1;
rect.w = lv_area_get_width(&image_area);
rect.h = lv_area_get_height(&image_area);
SDL_RenderSetClipRect(renderer, &clip_rect);
SDL_RenderCopy(renderer, texture, NULL, &rect);
}
else {
rect.x = t->area.x1 - dest_layer->buf_area.x1;
rect.y = t->area.y1 - dest_layer->buf_area.y1;
rect.w = lv_area_get_width(&t->area);
rect.h = lv_area_get_height(&t->area);
SDL_RenderSetClipRect(renderer, &clip_rect);
SDL_RenderCopy(renderer, texture, NULL, &rect);
}
SDL_RenderSetClipRect(renderer, NULL);
lv_cache_release(u->texture_cache, entry_cached, u);
}
static void execute_drawing(lv_draw_sdl_unit_t * u)
{
lv_draw_task_t * t = u->task_act;
if(t->type == LV_DRAW_TASK_TYPE_BOX_SHADOW) return;
if(t->type == LV_DRAW_TASK_TYPE_LINE) return;
if(t->type == LV_DRAW_TASK_TYPE_TRIANGLE) return;
if(t->type == LV_DRAW_TASK_TYPE_LAYER) {
blend_texture_layer(u);
}
else {
draw_from_cached_texture(u);
}
}
static SDL_Texture * layer_get_texture(lv_layer_t * layer)
{
return layer->user_data;
}
#endif /*LV_USE_DRAW_SDL*/
|