aboutsummaryrefslogtreecommitdiff
path: root/src/misc/lv_anim.c
blob: 0e57f24353952ead9fbe7205e1c97c42ee97a391 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
/**
 * @file lv_anim.c
 *
 */

/*********************
 *      INCLUDES
 *********************/
#include "lv_anim_private.h"

#include "../core/lv_global.h"
#include "../tick/lv_tick.h"
#include "lv_assert.h"
#include "lv_timer.h"
#include "lv_math.h"
#include "../stdlib/lv_mem.h"
#include "../stdlib/lv_string.h"

/*********************
 *      DEFINES
 *********************/
#define LV_ANIM_RESOLUTION 1024
#define LV_ANIM_RES_SHIFT 10
#define state LV_GLOBAL_DEFAULT()->anim_state
#define anim_ll_p &(state.anim_ll)

/**********************
 *      TYPEDEFS
 **********************/

/**********************
 *  STATIC PROTOTYPES
 **********************/
static void anim_timer(lv_timer_t * param);
static void anim_mark_list_change(void);
static void anim_completed_handler(lv_anim_t * a);
static int32_t lv_anim_path_cubic_bezier(const lv_anim_t * a, int32_t x1,
                                         int32_t y1, int32_t x2, int32_t y2);
static uint32_t convert_speed_to_time(uint32_t speed, int32_t start, int32_t end);
static void resolve_time(lv_anim_t * a);
static bool remove_concurrent_anims(lv_anim_t * a_current);
static void remove_anim(void * a);

/**********************
 *  STATIC VARIABLES
 **********************/

/**********************
 *      MACROS
 **********************/
#if LV_USE_LOG && LV_LOG_TRACE_ANIM
    #define LV_TRACE_ANIM(...) LV_LOG_TRACE(__VA_ARGS__)
#else
    #define LV_TRACE_ANIM(...)
#endif

/**********************
 *   GLOBAL FUNCTIONS
 **********************/

void lv_anim_core_init(void)
{
    lv_ll_init(anim_ll_p, sizeof(lv_anim_t));
    state.timer = lv_timer_create(anim_timer, LV_DEF_REFR_PERIOD, NULL);
    anim_mark_list_change(); /*Turn off the animation timer*/
    state.anim_list_changed = false;
    state.anim_run_round = false;
}

void lv_anim_core_deinit(void)
{
    lv_anim_delete_all();
}

void lv_anim_init(lv_anim_t * a)
{
    lv_memzero(a, sizeof(lv_anim_t));
    a->duration = 500;
    a->start_value = 0;
    a->end_value = 100;
    a->repeat_cnt = 1;
    a->path_cb = lv_anim_path_linear;
    a->early_apply = 1;
}

lv_anim_t * lv_anim_start(const lv_anim_t * a)
{
    LV_TRACE_ANIM("begin");

    /*Add the new animation to the animation linked list*/
    lv_anim_t * new_anim = lv_ll_ins_head(anim_ll_p);
    LV_ASSERT_MALLOC(new_anim);
    if(new_anim == NULL) return NULL;

    /*Initialize the animation descriptor*/
    lv_memcpy(new_anim, a, sizeof(lv_anim_t));
    if(a->var == a) new_anim->var = new_anim;
    new_anim->run_round = state.anim_run_round;
    new_anim->last_timer_run = lv_tick_get();

    /*Set the start value*/
    if(new_anim->early_apply) {
        if(new_anim->get_value_cb) {
            int32_t v_ofs = new_anim->get_value_cb(new_anim);
            new_anim->start_value += v_ofs;
            new_anim->end_value += v_ofs;

        }

        resolve_time(new_anim);

        /*Do not let two animations for the same 'var' with the same 'exec_cb'*/
        if(a->exec_cb || a->custom_exec_cb) remove_concurrent_anims(new_anim);

        if(new_anim->exec_cb) {
            new_anim->exec_cb(new_anim->var, new_anim->start_value);
        }
        if(new_anim->custom_exec_cb) {
            new_anim->custom_exec_cb(new_anim, new_anim->start_value);
        }
    }

    /*Creating an animation changed the linked list.
     *It's important if it happens in a ready callback. (see `anim_timer`)*/
    anim_mark_list_change();

    LV_TRACE_ANIM("finished");
    return new_anim;
}

uint32_t lv_anim_get_playtime(const lv_anim_t * a)
{
    if(a->repeat_cnt == LV_ANIM_REPEAT_INFINITE) {
        return LV_ANIM_PLAYTIME_INFINITE;
    }

    uint32_t repeat_cnt = a->repeat_cnt;
    if(repeat_cnt < 1) repeat_cnt = 1;

    uint32_t playtime = a->repeat_delay + a->duration + a->playback_delay + a->playback_duration;
    playtime = playtime * a->repeat_cnt;
    return playtime;
}

bool lv_anim_delete(void * var, lv_anim_exec_xcb_t exec_cb)
{
    lv_anim_t * a;
    bool del_any = false;
    a        = lv_ll_get_head(anim_ll_p);
    while(a != NULL) {
        bool del = false;
        if((a->var == var || var == NULL) && (a->exec_cb == exec_cb || exec_cb == NULL)) {
            remove_anim(a);
            anim_mark_list_change(); /*Read by `anim_timer`. It need to know if a delete occurred in
                                       the linked list*/
            del_any = true;
            del = true;
        }

        /*Always start from the head on delete, because we don't know
         *how `anim_ll_p` was changes in `a->deleted_cb` */
        a = del ? lv_ll_get_head(anim_ll_p) : lv_ll_get_next(anim_ll_p, a);
    }

    return del_any;
}

void lv_anim_delete_all(void)
{
    lv_ll_clear_custom(anim_ll_p, remove_anim);
    anim_mark_list_change();
}

lv_anim_t * lv_anim_get(void * var, lv_anim_exec_xcb_t exec_cb)
{
    lv_anim_t * a;
    LV_LL_READ(anim_ll_p, a) {
        if(a->var == var && (a->exec_cb == exec_cb || exec_cb == NULL)) {
            return a;
        }
    }

    return NULL;
}

lv_timer_t * lv_anim_get_timer(void)
{
    return state.timer;
}

uint16_t lv_anim_count_running(void)
{
    uint16_t cnt = 0;
    lv_anim_t * a;
    LV_LL_READ(anim_ll_p, a) cnt++;

    return cnt;
}

uint32_t lv_anim_speed_clamped(uint32_t speed, uint32_t min_time, uint32_t max_time)
{

    if(speed > 10000) {
        LV_LOG_WARN("speed is truncated to 10000 (was %"LV_PRIu32")", speed);
        speed = 10230;
    }
    if(min_time > 10000) {
        LV_LOG_WARN("min_time is truncated to 10000 (was %"LV_PRIu32")", min_time);
        min_time = 10230;
    }
    if(max_time > 10000) {
        LV_LOG_WARN("max_time is truncated to 10000 (was %"LV_PRIu32")", max_time);
        max_time = 10230;
    }

    /*Lower the resolution to fit the 0.1023 range*/
    speed = (speed + 5) / 10;
    min_time = (min_time + 5) / 10;
    max_time = (max_time + 5) / 10;

    return 0x80000000 + (max_time << 20) + (min_time << 10) + speed;

}

uint32_t lv_anim_speed(uint32_t speed)
{
    return lv_anim_speed_clamped(speed, 0, 10000);
}

uint32_t lv_anim_speed_to_time(uint32_t speed, int32_t start, int32_t end)
{
    uint32_t d = LV_ABS(start - end);
    uint32_t time = (d * 1000) / speed;

    time = time == 0 ? 1 : time;

    return time;
}

void lv_anim_refr_now(void)
{
    anim_timer(NULL);
}

int32_t lv_anim_path_linear(const lv_anim_t * a)
{
    /*Calculate the current step*/
    int32_t step = lv_map(a->act_time, 0, a->duration, 0, LV_ANIM_RESOLUTION);

    /*Get the new value which will be proportional to `step`
     *and the `start` and `end` values*/
    int32_t new_value;
    new_value = step * (a->end_value - a->start_value);
    new_value = new_value >> LV_ANIM_RES_SHIFT;
    new_value += a->start_value;

    return new_value;
}

int32_t lv_anim_path_ease_in(const lv_anim_t * a)
{
    return lv_anim_path_cubic_bezier(a, LV_BEZIER_VAL_FLOAT(0.42), LV_BEZIER_VAL_FLOAT(0),
                                     LV_BEZIER_VAL_FLOAT(1), LV_BEZIER_VAL_FLOAT(1));
}

int32_t lv_anim_path_ease_out(const lv_anim_t * a)
{
    return lv_anim_path_cubic_bezier(a, LV_BEZIER_VAL_FLOAT(0), LV_BEZIER_VAL_FLOAT(0),
                                     LV_BEZIER_VAL_FLOAT(0.58), LV_BEZIER_VAL_FLOAT(1));
}

int32_t lv_anim_path_ease_in_out(const lv_anim_t * a)
{
    return lv_anim_path_cubic_bezier(a, LV_BEZIER_VAL_FLOAT(0.42), LV_BEZIER_VAL_FLOAT(0),
                                     LV_BEZIER_VAL_FLOAT(0.58), LV_BEZIER_VAL_FLOAT(1));
}

int32_t lv_anim_path_overshoot(const lv_anim_t * a)
{
    return lv_anim_path_cubic_bezier(a, 341, 0, 683, 1300);
}

int32_t lv_anim_path_bounce(const lv_anim_t * a)
{
    /*Calculate the current step*/
    int32_t t = lv_map(a->act_time, 0, a->duration, 0, LV_BEZIER_VAL_MAX);
    int32_t diff = (a->end_value - a->start_value);

    /*3 bounces has 5 parts: 3 down and 2 up. One part is t / 5 long*/

    if(t < 408) {
        /*Go down*/
        t = (t * 2500) >> LV_BEZIER_VAL_SHIFT; /*[0..1024] range*/
        t = LV_BEZIER_VAL_MAX - t;
    }
    else if(t >= 408 && t < 614) {
        /*First bounce back*/
        t -= 408;
        t    = t * 5; /*to [0..1024] range*/
        diff = diff / 20;
    }
    else if(t >= 614 && t < 819) {
        /*Fall back*/
        t -= 614;
        t    = t * 5; /*to [0..1024] range*/
        t    = LV_BEZIER_VAL_MAX - t;
        diff = diff / 20;
    }
    else if(t >= 819 && t < 921) {
        /*Second bounce back*/
        t -= 819;
        t    = t * 10; /*to [0..1024] range*/
        diff = diff / 40;
    }
    else if(t >= 921 && t <= LV_BEZIER_VAL_MAX) {
        /*Fall back*/
        t -= 921;
        t    = t * 10; /*to [0..1024] range*/
        t    = LV_BEZIER_VAL_MAX - t;
        diff = diff / 40;
    }

    if(t > LV_BEZIER_VAL_MAX) t = LV_BEZIER_VAL_MAX;
    if(t < 0) t = 0;
    int32_t step = lv_bezier3(t, 0, 500, 800, LV_BEZIER_VAL_MAX);

    int32_t new_value;
    new_value = step * diff;
    new_value = new_value >> LV_BEZIER_VAL_SHIFT;
    new_value = a->end_value - new_value;

    return new_value;
}

int32_t lv_anim_path_step(const lv_anim_t * a)
{
    if(a->act_time >= a->duration)
        return a->end_value;
    else
        return a->start_value;
}

int32_t lv_anim_path_custom_bezier3(const lv_anim_t * a)
{
    const lv_anim_bezier3_para_t * para = &a->parameter.bezier3;
    return lv_anim_path_cubic_bezier(a, para->x1, para->y1, para->x2, para->y2);
}

void lv_anim_set_var(lv_anim_t * a, void * var)
{
    a->var = var;
}

void lv_anim_set_exec_cb(lv_anim_t * a, lv_anim_exec_xcb_t exec_cb)
{
    a->exec_cb = exec_cb;
}

void lv_anim_set_duration(lv_anim_t * a, uint32_t duration)
{
    a->duration = duration;
}

void lv_anim_set_time(lv_anim_t * a, uint32_t duration)
{
    lv_anim_set_duration(a, duration);
}

void lv_anim_set_delay(lv_anim_t * a, uint32_t delay)
{
    a->act_time = -(int32_t)(delay);
}

void lv_anim_set_values(lv_anim_t * a, int32_t start, int32_t end)
{
    a->start_value = start;
    a->current_value = INT32_MIN;
    a->end_value = end;
}

void lv_anim_set_custom_exec_cb(lv_anim_t * a, lv_anim_custom_exec_cb_t exec_cb)
{
    a->custom_exec_cb = exec_cb;
}

void lv_anim_set_path_cb(lv_anim_t * a, lv_anim_path_cb_t path_cb)
{
    a->path_cb = path_cb;
}

void lv_anim_set_start_cb(lv_anim_t * a, lv_anim_start_cb_t start_cb)
{
    a->start_cb = start_cb;
}

void lv_anim_set_get_value_cb(lv_anim_t * a, lv_anim_get_value_cb_t get_value_cb)
{
    a->get_value_cb = get_value_cb;
}

void lv_anim_set_completed_cb(lv_anim_t * a, lv_anim_completed_cb_t completed_cb)
{
    a->completed_cb = completed_cb;
}

void lv_anim_set_deleted_cb(lv_anim_t * a, lv_anim_deleted_cb_t deleted_cb)
{
    a->deleted_cb = deleted_cb;
}

void lv_anim_set_playback_duration(lv_anim_t * a, uint32_t duration)
{
    a->playback_duration = duration;
}

void lv_anim_set_playback_time(lv_anim_t * a, uint32_t duration)
{
    lv_anim_set_playback_duration(a, duration);
}

void lv_anim_set_playback_delay(lv_anim_t * a, uint32_t delay)
{
    a->playback_delay = delay;
}

void lv_anim_set_repeat_count(lv_anim_t * a, uint32_t cnt)
{
    a->repeat_cnt = cnt;
}

void lv_anim_set_repeat_delay(lv_anim_t * a, uint32_t delay)
{
    a->repeat_delay = delay;
}

void lv_anim_set_early_apply(lv_anim_t * a, bool en)
{
    a->early_apply = en;
}

void lv_anim_set_user_data(lv_anim_t * a, void * user_data)
{
    a->user_data = user_data;
}

void lv_anim_set_bezier3_param(lv_anim_t * a, int16_t x1, int16_t y1, int16_t x2, int16_t y2)
{
    lv_anim_bezier3_para_t * para = &a->parameter.bezier3;

    para->x1 = x1;
    para->x2 = x2;
    para->y1 = y1;
    para->y2 = y2;
}

uint32_t lv_anim_get_delay(const lv_anim_t * a)
{
    return -a->act_time;
}

uint32_t lv_anim_get_time(const lv_anim_t * a)
{
    return a->duration;
}

uint32_t lv_anim_get_repeat_count(const lv_anim_t * a)
{
    return a->repeat_cnt;
}

void * lv_anim_get_user_data(const lv_anim_t * a)
{
    return a->user_data;
}

bool lv_anim_custom_delete(lv_anim_t * a, lv_anim_custom_exec_cb_t exec_cb)
{
    return lv_anim_delete(a ? a->var : NULL, (lv_anim_exec_xcb_t)exec_cb);
}

lv_anim_t * lv_anim_custom_get(lv_anim_t * a, lv_anim_custom_exec_cb_t exec_cb)
{
    return lv_anim_get(a ? a->var : NULL, (lv_anim_exec_xcb_t)exec_cb);
}

/**********************
 *   STATIC FUNCTIONS
 **********************/
/**
 * Periodically handle the animations.
 * @param param unused
 */
static void anim_timer(lv_timer_t * param)
{
    LV_UNUSED(param);

    /*Flip the run round*/
    state.anim_run_round = state.anim_run_round ? false : true;

    lv_anim_t * a = lv_ll_get_head(anim_ll_p);

    while(a != NULL) {
        uint32_t elaps = lv_tick_elaps(a->last_timer_run);
        a->act_time += elaps;

        a->last_timer_run = lv_tick_get();

        /*It can be set by `lv_anim_delete()` typically in `end_cb`. If set then an animation delete
         * happened in `anim_completed_handler` which could make this linked list reading corrupt
         * because the list is changed meanwhile
         */
        state.anim_list_changed = false;

        if(a->run_round != state.anim_run_round) {
            a->run_round = state.anim_run_round; /*The list readying might be reset so need to know which anim has run already*/

            /*The animation will run now for the first time. Call `start_cb`*/
            if(!a->start_cb_called && a->act_time >= 0) {

                if(a->early_apply == 0 && a->get_value_cb) {
                    int32_t v_ofs = a->get_value_cb(a);
                    a->start_value += v_ofs;
                    a->end_value += v_ofs;
                }

                resolve_time(a);

                if(a->start_cb) a->start_cb(a);
                a->start_cb_called = 1;

                /*Do not let two animations for the same 'var' with the same 'exec_cb'*/
                remove_concurrent_anims(a);
            }

            if(a->act_time >= 0) {
                if(a->act_time > a->duration) a->act_time = a->duration;

                int32_t new_value;
                new_value = a->path_cb(a);

                if(new_value != a->current_value) {
                    a->current_value = new_value;
                    /*Apply the calculated value*/
                    if(a->exec_cb) a->exec_cb(a->var, new_value);
                    if(!state.anim_list_changed && a->custom_exec_cb) a->custom_exec_cb(a, new_value);
                }

                /*If the time is elapsed the animation is ready*/
                if(!state.anim_list_changed && a->act_time >= a->duration) {
                    anim_completed_handler(a);
                }
            }
        }

        /*If the linked list changed due to anim. delete then it's not safe to continue
         *the reading of the list from here -> start from the head*/
        if(state.anim_list_changed)
            a = lv_ll_get_head(anim_ll_p);
        else
            a = lv_ll_get_next(anim_ll_p, a);
    }

}

/**
 * Called when an animation is completed to do the necessary things
 * e.g. repeat, play back, delete etc.
 * @param a pointer to an animation descriptor
 */
static void anim_completed_handler(lv_anim_t * a)
{
    /*In the end of a forward anim decrement repeat cnt.*/
    if(a->playback_now == 0 && a->repeat_cnt > 0 && a->repeat_cnt != LV_ANIM_REPEAT_INFINITE) {
        a->repeat_cnt--;
    }

    /*Delete the animation if
     * - no repeat left and no play back (simple one shot animation)
     * - no repeat, play back is enabled and play back is ready*/
    if(a->repeat_cnt == 0 && (a->playback_duration == 0 || a->playback_now == 1)) {

        /*Delete the animation from the list.
         * This way the `completed_cb` will see the animations like it's animation is already deleted*/
        lv_ll_remove(anim_ll_p, a);
        /*Flag that the list has changed*/
        anim_mark_list_change();

        /*Call the callback function at the end*/
        if(a->completed_cb != NULL) a->completed_cb(a);
        if(a->deleted_cb != NULL) a->deleted_cb(a);
        lv_free(a);
    }
    /*If the animation is not deleted then restart it*/
    else {
        a->act_time = -(int32_t)(a->repeat_delay); /*Restart the animation*/
        /*Swap the start and end values in play back mode*/
        if(a->playback_duration != 0) {
            /*If now turning back use the 'playback_pause*/
            if(a->playback_now == 0) a->act_time = -(int32_t)(a->playback_delay);

            /*Toggle the play back state*/
            a->playback_now = a->playback_now == 0 ? 1 : 0;
            /*Swap the start and end values*/
            int32_t tmp    = a->start_value;
            a->start_value = a->end_value;
            a->end_value   = tmp;
            /*Swap the time and playback_duration*/
            tmp = a->duration;
            a->duration = a->playback_duration;
            a->playback_duration = tmp;
        }
    }
}

static void anim_mark_list_change(void)
{
    state.anim_list_changed = true;
    if(lv_ll_get_head(anim_ll_p) == NULL)
        lv_timer_pause(state.timer);
    else
        lv_timer_resume(state.timer);
}

static int32_t lv_anim_path_cubic_bezier(const lv_anim_t * a, int32_t x1, int32_t y1, int32_t x2, int32_t y2)
{
    /*Calculate the current step*/
    uint32_t t = lv_map(a->act_time, 0, a->duration, 0, LV_BEZIER_VAL_MAX);
    int32_t step = lv_cubic_bezier(t, x1, y1, x2, y2);

    int32_t new_value;
    new_value = step * (a->end_value - a->start_value);
    new_value = new_value >> LV_BEZIER_VAL_SHIFT;
    new_value += a->start_value;

    return new_value;
}

static uint32_t convert_speed_to_time(uint32_t speed_or_time, int32_t start, int32_t end)
{
    /*It was a simple time*/
    if((speed_or_time & 0x80000000) == 0) return speed_or_time;

    uint32_t d    = LV_ABS(start - end);
    uint32_t speed = speed_or_time & 0x3FF;
    uint32_t time = (d * 100) / speed; /*Speed is in 10 units per sec*/
    uint32_t max_time = (speed_or_time >> 20) & 0x3FF;
    uint32_t min_time = (speed_or_time >> 10) & 0x3FF;

    return LV_CLAMP(min_time * 10, time, max_time * 10);
}

static void resolve_time(lv_anim_t * a)
{
    a->duration = convert_speed_to_time(a->duration, a->start_value, a->end_value);
    a->playback_duration = convert_speed_to_time(a->playback_duration, a->start_value, a->end_value);
    a->playback_delay = convert_speed_to_time(a->playback_delay, a->start_value, a->end_value);
    a->repeat_delay = convert_speed_to_time(a->repeat_delay, a->start_value, a->end_value);
}

/**
 * Remove animations which are animating the same var with the same exec_cb
 * and they are already running or they have early_apply
 * @param a_current     the current animation, use its var and exec_cb as reference to know what to remove
 * @return              true: at least one animation was delete
 */
static bool remove_concurrent_anims(lv_anim_t * a_current)
{
    if(a_current->exec_cb == NULL && a_current->custom_exec_cb == NULL) return false;

    lv_anim_t * a;
    bool del_any = false;
    a = lv_ll_get_head(anim_ll_p);
    while(a != NULL) {
        bool del = false;
        /*We can't test for custom_exec_cb equality because in the MicroPython binding
         *a wrapper callback is used here an the real callback data is stored in the `user_data`.
         *Therefore equality check would remove all animations.*/
        if(a != a_current &&
           (a->act_time >= 0 || a->early_apply) &&
           (a->var == a_current->var) &&
           ((a->exec_cb && a->exec_cb == a_current->exec_cb)
            /*|| (a->custom_exec_cb && a->custom_exec_cb == a_current->custom_exec_cb)*/)) {
            lv_ll_remove(anim_ll_p, a);
            if(a->deleted_cb != NULL) a->deleted_cb(a);
            lv_free(a);
            /*Read by `anim_timer`. It need to know if a delete occurred in the linked list*/
            anim_mark_list_change();

            del_any = true;
            del = true;
        }

        /*Always start from the head on delete, because we don't know
         *how `anim_ll_p` was changes in `a->deleted_cb` */
        a = del ? lv_ll_get_head(anim_ll_p) : lv_ll_get_next(anim_ll_p, a);
    }

    return del_any;
}

static void remove_anim(void * a)
{
    lv_anim_t * anim = a;
    lv_ll_remove(anim_ll_p, a);
    if(anim->deleted_cb != NULL) anim->deleted_cb(anim);
    lv_free(a);
}