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#if LV_BUILD_TEST
#include "../lvgl.h"
#include "../../lvgl_private.h"
#include "unity/unity.h"
void setUp(void)
{
/* Function run before every test */
}
void tearDown(void)
{
/* Function run after every test */
lv_obj_clean(lv_screen_active());
}
void test_no_residual_border_on_scale_down(void)
{
lv_obj_t * obj = lv_obj_create(lv_screen_active());
lv_obj_set_size(obj, 100, 100);
lv_obj_center(obj);
lv_obj_set_style_border_color(obj, lv_color_hex3(0xf00), 0);
lv_obj_set_style_bg_color(obj, lv_color_hex3(0x0f0), 0);
TEST_ASSERT_EQUAL_SCREENSHOT("draw/layer_transform_1.png");
int32_t pivot_x[] = {lv_pct(50), lv_pct(8), lv_pct(0), lv_pct(106), lv_pct(-16)};
int32_t pivot_y[] = {lv_pct(50), lv_pct(12), lv_pct(0), lv_pct(113), lv_pct(-27)};
int32_t scale[] = {256 * 4, 412, 569, 288, 711};
uint32_t i;
for(i = 0; i < 5; i++) {
lv_obj_set_style_transform_pivot_x(obj, pivot_x[i], 0);
lv_obj_set_style_transform_pivot_y(obj, pivot_y[i], 0);
lv_obj_set_style_transform_scale(obj, scale[i], 0);
lv_refr_now(NULL);
/*Should be the same as the original without any artifacts*/
lv_obj_set_style_transform_scale(obj, 256, 0);
TEST_ASSERT_EQUAL_SCREENSHOT("draw/layer_transform_1.png");
}
}
void test_update_layer_type_on_state_change(void)
{
static lv_style_t style;
lv_style_init(&style);
lv_style_set_transform_rotation(&style, 90);
lv_style_set_transform_scale_x(&style, 100);
lv_obj_t * obj = lv_obj_create(lv_screen_active());
lv_obj_center(obj);
lv_obj_add_style(obj, &style, LV_STATE_CHECKED);
lv_refr_now(NULL);
lv_obj_add_state(obj, LV_STATE_CHECKED);
TEST_ASSERT_EQUAL_SCREENSHOT("draw/layer_transform_2.png");
}
#endif
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