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# vim:set ft= ts=4 sw=4 et fdm=marker:
use Test::Nginx::Socket::Lua::Stream;use t::StapThread;
our $GCScript = $t::StapThread::GCScript;
our $StapScript = $t::StapThread::StapScript;
repeat_each(2);
plan tests => repeat_each() * (blocks() * 5 + 1);
$ENV{TEST_NGINX_RESOLVER} ||= '8.8.8.8';
$ENV{TEST_NGINX_MEMCACHED_PORT} ||= '11211';
#no_shuffle();
no_long_string();
run_tests();
__DATA__
=== TEST 1: kill pending sleep
--- stream_server_config
content_by_lua_block {
function f()
ngx.say("hello from f()")
ngx.sleep(1)
end
local t, err = ngx.thread.spawn(f)
if not t then
ngx.say("failed to spawn thread: ", err)
return
end
ngx.say("thread created: ", coroutine.status(t))
collectgarbage()
local ok, err = ngx.thread.kill(t)
if not ok then
ngx.say("failed to kill thread: ", err)
return
end
ngx.say("killed")
local ok, err = ngx.thread.kill(t)
if not ok then
ngx.say("failed to kill thread: ", err)
return
end
}
--- stap2 eval: $::StapScript
--- stap eval: $::GCScript
--- stap_out
create 2 in 1
spawn user thread 2 in 1
delete thread 2
terminate 1: ok
delete thread 1
--- stream_response
hello from f()
thread created: running
killed
failed to kill thread: already waited or killed
--- no_error_log
[error]
--- error_log
lua clean up the timer for pending ngx.sleep
=== TEST 2: already waited
--- stream_server_config
content_by_lua_block {
function f()
ngx.say("hello from f()")
ngx.sleep(0.001)
return 32
end
local t, err = ngx.thread.spawn(f)
if not t then
ngx.say("failed to spawn thread: ", err)
return
end
ngx.say("thread created: ", coroutine.status(t))
collectgarbage()
local ok, res = ngx.thread.wait(t)
if not ok then
ngx.say("failed to kill thread: ", res)
return
end
ngx.say("waited: ", res)
local ok, err = ngx.thread.kill(t)
if not ok then
ngx.say("failed to kill thread: ", err)
return
end
}
--- stap2 eval: $::StapScript
--- stap eval: $::GCScript
--- stap_out
create 2 in 1
spawn user thread 2 in 1
terminate 2: ok
delete thread 2
terminate 1: ok
delete thread 1
--- stream_response
hello from f()
thread created: running
waited: 32
failed to kill thread: already waited or killed
--- no_error_log
[error]
lua clean up the timer for pending ngx.sleep
=== TEST 3: kill pending resolver
--- stream_server_config
resolver 127.0.0.2:12345;
resolver_timeout 5ms;
content_by_lua_block {
function f()
local sock = ngx.socket.tcp()
sock:connect("some.agentzh.org", 80)
end
local t, err = ngx.thread.spawn(f)
if not t then
ngx.say("failed to spawn thread: ", err)
return
end
ngx.say("thread created: ", coroutine.status(t))
collectgarbage()
local ok, err = ngx.thread.kill(t)
if not ok then
ngx.say("failed to kill thread: ", err)
return
end
ngx.say("killed")
}
--- stap2 eval: $::StapScript
--- stap eval: $::GCScript
--- stap_out
create 2 in 1
spawn user thread 2 in 1
delete thread 2
terminate 1: ok
delete thread 1
--- stream_response
thread created: running
killed
--- no_error_log
[error]
--- error_log
lua tcp socket abort resolver
=== TEST 4: kill pending connect
--- stream_server_config
resolver $TEST_NGINX_RESOLVER ipv6=off;
content_by_lua_block {
local ready = false
function f()
local sock = ngx.socket.tcp()
sock:connect("agentzh.org", 80)
sock:close()
ready = true
sock:settimeout(10000)
sock:connect("127.0.0.2", 12345)
end
local t, err = ngx.thread.spawn(f)
if not t then
ngx.say("failed to spawn thread: ", err)
return
end
ngx.say("thread created: ", coroutine.status(t))
collectgarbage()
while not ready do
ngx.sleep(0.001)
end
local ok, err = ngx.thread.kill(t)
if not ok then
ngx.say("failed to kill thread: ", err)
return
end
ngx.say("killed")
}
--- stap2 eval: $::StapScript
--- stap eval: $::GCScript
--- stap_out
create 2 in 1
spawn user thread 2 in 1
delete thread 2
terminate 1: ok
delete thread 1
--- stream_response
thread created: running
killed
--- no_error_log
[error]
lua tcp socket abort resolver
--- grep_error_log: stream lua finalize socket
--- grep_error_log_out
stream lua finalize socket
stream lua finalize socket
--- error_log
=== TEST 5: kill a thread already terminated
--- stream_server_config
content_by_lua_block {
function f()
return
end
local t, err = ngx.thread.spawn(f)
if not t then
ngx.say("failed to spawn thread: ", err)
return
end
ngx.say("thread created: ", coroutine.status(t))
collectgarbage()
local ok, err = ngx.thread.kill(t)
if not ok then
ngx.say("failed to kill thread: ", err)
return
end
ngx.say("killed")
}
--- stap2 eval: $::StapScript
--- stream_response
thread created: zombie
failed to kill thread: already terminated
--- no_error_log
[error]
[alert]
lua tcp socket abort resolver
--- error_log
=== TEST 6: kill self
--- stream_server_config
content_by_lua_block {
local ok, err = ngx.thread.kill(coroutine.running())
if not ok then
ngx.say("failed to kill main thread: ", err)
else
ngx.say("killed main thread.")
end
function f()
local ok, err = ngx.thread.kill(coroutine.running())
if not ok then
ngx.say("failed to kill user thread: ", err)
else
ngx.say("user thread thread.")
end
end
local t, err = ngx.thread.spawn(f)
if not t then
ngx.say("failed to spawn thread: ", err)
return
end
ngx.say("thread created: ", coroutine.status(t))
}
--- stap2 eval: $::StapScript
--- stream_response
failed to kill main thread: not user thread
failed to kill user thread: killer not parent
thread created: zombie
--- no_error_log
[error]
[alert]
stream lua tcp socket abort resolver
--- error_log
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