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authorTom Lane <tgl@sss.pgh.pa.us>2009-09-27 20:09:58 +0000
committerTom Lane <tgl@sss.pgh.pa.us>2009-09-27 20:09:58 +0000
commitf92e8a4b5ee6a22252cbba012d629f5cefef913f (patch)
tree93171ec5198f1f5e4463289bf8c1050c1383741a /src/backend/executor/nodeBitmapOr.c
parent61be11ff088c1e2b22c7e2af6f93ccdc286dba01 (diff)
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Replace the array-style TupleTable data structure with a simple List of
TupleTableSlot nodes. This eliminates the need to count in advance how many Slots will be needed, which seems more than worth the small increase in the amount of palloc traffic during executor startup. The ExecCountSlots infrastructure is now all dead code, but I'll remove it in a separate commit for clarity. Per a comment from Robert Haas.
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