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authorTom Lane <tgl@sss.pgh.pa.us>2015-08-23 13:02:13 -0400
committerTom Lane <tgl@sss.pgh.pa.us>2015-08-23 13:02:19 -0400
commit4022f94c350f96fc5feff0503d3e2f2f6f9086cc (patch)
treee846ba4518357c6dff790c964bffb69fa12fdc0e /src/tutorial
parent57823244ad087a2dc807a6e60fefce26f81bd5dc (diff)
downloadpostgresql-4022f94c350f96fc5feff0503d3e2f2f6f9086cc.tar.gz
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Avoid use of float arithmetic in bipartite_match.c.
Since the distances used in this algorithm are small integers (not more than the size of the U set, in fact), there is no good reason to use float arithmetic for them. Use short ints instead: they're smaller, faster, and require no special portability assumptions. Per testing by Greg Stark, which disclosed that the code got into an infinite loop on VAX for lack of IEEE-style float infinities. We don't really care all that much whether Postgres can run on a VAX anymore, but there seems sufficient reason to change this code anyway. In passing, make a few other small adjustments to make the code match usual Postgres coding style a bit better.
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