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-rw-r--r--src/backend/commands/async.c37
1 files changed, 27 insertions, 10 deletions
diff --git a/src/backend/commands/async.c b/src/backend/commands/async.c
index fb944911ee9..8e1c821cc5d 100644
--- a/src/backend/commands/async.c
+++ b/src/backend/commands/async.c
@@ -223,19 +223,22 @@ typedef struct QueueBackendStatus
/*
* Shared memory state for LISTEN/NOTIFY (excluding its SLRU stuff)
*
- * The AsyncQueueControl structure is protected by the AsyncQueueLock.
+ * The AsyncQueueControl structure is protected by the AsyncQueueLock and
+ * NotifyQueueTailLock.
*
- * When holding the lock in SHARED mode, backends may only inspect their own
- * entries as well as the head and tail pointers. Consequently we can allow a
- * backend to update its own record while holding only SHARED lock (since no
- * other backend will inspect it).
+ * When holding AsyncQueueLock in SHARED mode, backends may only inspect their
+ * own entries as well as the head and tail pointers. Consequently we can
+ * allow a backend to update its own record while holding only SHARED lock
+ * (since no other backend will inspect it).
*
- * When holding the lock in EXCLUSIVE mode, backends can inspect the entries
- * of other backends and also change the head and tail pointers.
+ * When holding AsyncQueueLock in EXCLUSIVE mode, backends can inspect the
+ * entries of other backends and also change the head pointer. When holding
+ * both AsyncQueueLock and NotifyQueueTailLock in EXCLUSIVE mode, backends can
+ * change the tail pointer.
*
* AsyncCtlLock is used as the control lock for the pg_notify SLRU buffers.
- * In order to avoid deadlocks, whenever we need both locks, we always first
- * get AsyncQueueLock and then AsyncCtlLock.
+ * In order to avoid deadlocks, whenever we need multiple locks, we first get
+ * NotifyQueueTailLock, then AsyncQueueLock, and lastly AsyncCtlLock.
*
* Each backend uses the backend[] array entry with index equal to its
* BackendId (which can range from 1 to MaxBackends). We rely on this to make
@@ -2012,6 +2015,10 @@ asyncQueueAdvanceTail(void)
int newtailpage;
int boundary;
+ /* Restrict task to one backend per cluster; see SimpleLruTruncate(). */
+ LWLockAcquire(NotifyQueueTailLock, LW_EXCLUSIVE);
+
+ /* Compute the new tail. */
LWLockAcquire(AsyncQueueLock, LW_EXCLUSIVE);
min = QUEUE_HEAD;
for (i = 1; i <= MaxBackends; i++)
@@ -2020,7 +2027,6 @@ asyncQueueAdvanceTail(void)
min = QUEUE_POS_MIN(min, QUEUE_BACKEND_POS(i));
}
oldtailpage = QUEUE_POS_PAGE(QUEUE_TAIL);
- QUEUE_TAIL = min;
LWLockRelease(AsyncQueueLock);
/*
@@ -2040,6 +2046,17 @@ asyncQueueAdvanceTail(void)
*/
SimpleLruTruncate(AsyncCtl, newtailpage);
}
+
+ /*
+ * Advertise the new tail. This changes asyncQueueIsFull()'s verdict for
+ * the segment immediately prior to the new tail, allowing fresh data into
+ * that segment.
+ */
+ LWLockAcquire(AsyncQueueLock, LW_EXCLUSIVE);
+ QUEUE_TAIL = min;
+ LWLockRelease(AsyncQueueLock);
+
+ LWLockRelease(NotifyQueueTailLock);
}
/*