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|
/*-------------------------------------------------------------------------
*
* pg_dump_sort.c
* Sort the items of a dump into a safe order for dumping
*
*
* Portions Copyright (c) 1996-2007, PostgreSQL Global Development Group
* Portions Copyright (c) 1994, Regents of the University of California
*
*
* IDENTIFICATION
* $PostgreSQL: pgsql/src/bin/pg_dump/pg_dump_sort.c,v 1.18 2007/03/18 16:50:44 neilc Exp $
*
*-------------------------------------------------------------------------
*/
#include "pg_backup_archiver.h"
static const char *modulename = gettext_noop("sorter");
/*
* Sort priority for object types when dumping a pre-7.3 database.
* Objects are sorted by priority levels, and within an equal priority level
* by OID. (This is a relatively crude hack to provide semi-reasonable
* behavior for old databases without full dependency info.)
*/
static const int oldObjectTypePriority[] =
{
1, /* DO_NAMESPACE */
2, /* DO_TYPE */
2, /* DO_SHELL_TYPE */
2, /* DO_FUNC */
3, /* DO_AGG */
3, /* DO_OPERATOR */
4, /* DO_OPCLASS */
4, /* DO_OPFAMILY */
5, /* DO_CONVERSION */
6, /* DO_TABLE */
8, /* DO_ATTRDEF */
13, /* DO_INDEX */
14, /* DO_RULE */
15, /* DO_TRIGGER */
12, /* DO_CONSTRAINT */
16, /* DO_FK_CONSTRAINT */
2, /* DO_PROCLANG */
2, /* DO_CAST */
9, /* DO_TABLE_DATA */
7, /* DO_TABLE_TYPE */
10, /* DO_BLOBS */
11 /* DO_BLOB_COMMENTS */
};
/*
* Sort priority for object types when dumping newer databases.
* Objects are sorted by type, and within a type by name.
*/
static const int newObjectTypePriority[] =
{
1, /* DO_NAMESPACE */
3, /* DO_TYPE */
3, /* DO_SHELL_TYPE */
4, /* DO_FUNC */
5, /* DO_AGG */
6, /* DO_OPERATOR */
7, /* DO_OPCLASS */
7, /* DO_OPFAMILY */
9, /* DO_CONVERSION */
10, /* DO_TABLE */
12, /* DO_ATTRDEF */
17, /* DO_INDEX */
18, /* DO_RULE */
19, /* DO_TRIGGER */
16, /* DO_CONSTRAINT */
20, /* DO_FK_CONSTRAINT */
2, /* DO_PROCLANG */
8, /* DO_CAST */
13, /* DO_TABLE_DATA */
11, /* DO_TABLE_TYPE */
14, /* DO_BLOBS */
15 /* DO_BLOB_COMMENTS */
};
static int DOTypeNameCompare(const void *p1, const void *p2);
static int DOTypeOidCompare(const void *p1, const void *p2);
static bool TopoSort(DumpableObject **objs,
int numObjs,
DumpableObject **ordering,
int *nOrdering);
static void addHeapElement(int val, int *heap, int heapLength);
static int removeHeapElement(int *heap, int heapLength);
static void findDependencyLoops(DumpableObject **objs, int nObjs, int totObjs);
static bool findLoop(DumpableObject *obj,
DumpId startPoint,
DumpableObject **workspace,
int depth,
int *newDepth);
static void repairDependencyLoop(DumpableObject **loop,
int nLoop);
static void describeDumpableObject(DumpableObject *obj,
char *buf, int bufsize);
/*
* Sort the given objects into a type/name-based ordering
*
* Normally this is just the starting point for the dependency-based
* ordering.
*/
void
sortDumpableObjectsByTypeName(DumpableObject **objs, int numObjs)
{
if (numObjs > 1)
qsort((void *) objs, numObjs, sizeof(DumpableObject *),
DOTypeNameCompare);
}
static int
DOTypeNameCompare(const void *p1, const void *p2)
{
DumpableObject *obj1 = *(DumpableObject **) p1;
DumpableObject *obj2 = *(DumpableObject **) p2;
int cmpval;
/* Sort by type */
cmpval = newObjectTypePriority[obj1->objType] -
newObjectTypePriority[obj2->objType];
if (cmpval != 0)
return cmpval;
/*
* Sort by namespace. Note that all objects of the same type should
* either have or not have a namespace link, so we needn't be fancy about
* cases where one link is null and the other not.
*/
if (obj1->namespace && obj2->namespace)
{
cmpval = strcmp(obj1->namespace->dobj.name,
obj2->namespace->dobj.name);
if (cmpval != 0)
return cmpval;
}
/* Sort by name */
cmpval = strcmp(obj1->name, obj2->name);
if (cmpval != 0)
return cmpval;
/* Probably shouldn't get here, but if we do, sort by OID */
return oidcmp(obj1->catId.oid, obj2->catId.oid);
}
/*
* Sort the given objects into a type/OID-based ordering
*
* This is used with pre-7.3 source databases as a crude substitute for the
* lack of dependency information.
*/
void
sortDumpableObjectsByTypeOid(DumpableObject **objs, int numObjs)
{
if (numObjs > 1)
qsort((void *) objs, numObjs, sizeof(DumpableObject *),
DOTypeOidCompare);
}
static int
DOTypeOidCompare(const void *p1, const void *p2)
{
DumpableObject *obj1 = *(DumpableObject **) p1;
DumpableObject *obj2 = *(DumpableObject **) p2;
int cmpval;
cmpval = oldObjectTypePriority[obj1->objType] -
oldObjectTypePriority[obj2->objType];
if (cmpval != 0)
return cmpval;
return oidcmp(obj1->catId.oid, obj2->catId.oid);
}
/*
* Sort the given objects into a safe dump order using dependency
* information (to the extent we have it available).
*/
void
sortDumpableObjects(DumpableObject **objs, int numObjs)
{
DumpableObject **ordering;
int nOrdering;
if (numObjs <= 0)
return;
ordering = (DumpableObject **) malloc(numObjs * sizeof(DumpableObject *));
if (ordering == NULL)
exit_horribly(NULL, modulename, "out of memory\n");
while (!TopoSort(objs, numObjs, ordering, &nOrdering))
findDependencyLoops(ordering, nOrdering, numObjs);
memcpy(objs, ordering, numObjs * sizeof(DumpableObject *));
free(ordering);
}
/*
* TopoSort -- topological sort of a dump list
*
* Generate a re-ordering of the dump list that satisfies all the dependency
* constraints shown in the dump list. (Each such constraint is a fact of a
* partial ordering.) Minimize rearrangement of the list not needed to
* achieve the partial ordering.
*
* The input is the list of numObjs objects in objs[]. This list is not
* modified.
*
* Returns TRUE if able to build an ordering that satisfies all the
* constraints, FALSE if not (there are contradictory constraints).
*
* On success (TRUE result), ordering[] is filled with a sorted array of
* DumpableObject pointers, of length equal to the input list length.
*
* On failure (FALSE result), ordering[] is filled with an unsorted array of
* DumpableObject pointers of length *nOrdering, listing the objects that
* prevented the sort from being completed. In general, these objects either
* participate directly in a dependency cycle, or are depended on by objects
* that are in a cycle. (The latter objects are not actually problematic,
* but it takes further analysis to identify which are which.)
*
* The caller is responsible for allocating sufficient space at *ordering.
*/
static bool
TopoSort(DumpableObject **objs,
int numObjs,
DumpableObject **ordering, /* output argument */
int *nOrdering) /* output argument */
{
DumpId maxDumpId = getMaxDumpId();
int *pendingHeap;
int *beforeConstraints;
int *idMap;
DumpableObject *obj;
int heapLength;
int i,
j,
k;
/*
* This is basically the same algorithm shown for topological sorting in
* Knuth's Volume 1. However, we would like to minimize unnecessary
* rearrangement of the input ordering; that is, when we have a choice of
* which item to output next, we always want to take the one highest in
* the original list. Therefore, instead of maintaining an unordered
* linked list of items-ready-to-output as Knuth does, we maintain a heap
* of their item numbers, which we can use as a priority queue. This
* turns the algorithm from O(N) to O(N log N) because each insertion or
* removal of a heap item takes O(log N) time. However, that's still
* plenty fast enough for this application.
*/
*nOrdering = numObjs; /* for success return */
/* Eliminate the null case */
if (numObjs <= 0)
return true;
/* Create workspace for the above-described heap */
pendingHeap = (int *) malloc(numObjs * sizeof(int));
if (pendingHeap == NULL)
exit_horribly(NULL, modulename, "out of memory\n");
/*
* Scan the constraints, and for each item in the input, generate a count
* of the number of constraints that say it must be before something else.
* The count for the item with dumpId j is stored in beforeConstraints[j].
* We also make a map showing the input-order index of the item with
* dumpId j.
*/
beforeConstraints = (int *) malloc((maxDumpId + 1) * sizeof(int));
if (beforeConstraints == NULL)
exit_horribly(NULL, modulename, "out of memory\n");
memset(beforeConstraints, 0, (maxDumpId + 1) * sizeof(int));
idMap = (int *) malloc((maxDumpId + 1) * sizeof(int));
if (idMap == NULL)
exit_horribly(NULL, modulename, "out of memory\n");
for (i = 0; i < numObjs; i++)
{
obj = objs[i];
j = obj->dumpId;
if (j <= 0 || j > maxDumpId)
exit_horribly(NULL, modulename, "invalid dumpId %d\n", j);
idMap[j] = i;
for (j = 0; j < obj->nDeps; j++)
{
k = obj->dependencies[j];
if (k <= 0 || k > maxDumpId)
exit_horribly(NULL, modulename, "invalid dependency %d\n", k);
beforeConstraints[k]++;
}
}
/*
* Now initialize the heap of items-ready-to-output by filling it with the
* indexes of items that already have beforeConstraints[id] == 0.
*
* The essential property of a heap is heap[(j-1)/2] >= heap[j] for each j
* in the range 1..heapLength-1 (note we are using 0-based subscripts
* here, while the discussion in Knuth assumes 1-based subscripts). So, if
* we simply enter the indexes into pendingHeap[] in decreasing order, we
* a-fortiori have the heap invariant satisfied at completion of this
* loop, and don't need to do any sift-up comparisons.
*/
heapLength = 0;
for (i = numObjs; --i >= 0;)
{
if (beforeConstraints[objs[i]->dumpId] == 0)
pendingHeap[heapLength++] = i;
}
/*--------------------
* Now emit objects, working backwards in the output list. At each step,
* we use the priority heap to select the last item that has no remaining
* before-constraints. We remove that item from the heap, output it to
* ordering[], and decrease the beforeConstraints count of each of the
* items it was constrained against. Whenever an item's beforeConstraints
* count is thereby decreased to zero, we insert it into the priority heap
* to show that it is a candidate to output. We are done when the heap
* becomes empty; if we have output every element then we succeeded,
* otherwise we failed.
* i = number of ordering[] entries left to output
* j = objs[] index of item we are outputting
* k = temp for scanning constraint list for item j
*--------------------
*/
i = numObjs;
while (heapLength > 0)
{
/* Select object to output by removing largest heap member */
j = removeHeapElement(pendingHeap, heapLength--);
obj = objs[j];
/* Output candidate to ordering[] */
ordering[--i] = obj;
/* Update beforeConstraints counts of its predecessors */
for (k = 0; k < obj->nDeps; k++)
{
int id = obj->dependencies[k];
if ((--beforeConstraints[id]) == 0)
addHeapElement(idMap[id], pendingHeap, heapLength++);
}
}
/*
* If we failed, report the objects that couldn't be output; these are the
* ones with beforeConstraints[] still nonzero.
*/
if (i != 0)
{
k = 0;
for (j = 1; j <= maxDumpId; j++)
{
if (beforeConstraints[j] != 0)
ordering[k++] = objs[idMap[j]];
}
*nOrdering = k;
}
/* Done */
free(pendingHeap);
free(beforeConstraints);
free(idMap);
return (i == 0);
}
/*
* Add an item to a heap (priority queue)
*
* heapLength is the current heap size; caller is responsible for increasing
* its value after the call. There must be sufficient storage at *heap.
*/
static void
addHeapElement(int val, int *heap, int heapLength)
{
int j;
/*
* Sift-up the new entry, per Knuth 5.2.3 exercise 16. Note that Knuth is
* using 1-based array indexes, not 0-based.
*/
j = heapLength;
while (j > 0)
{
int i = (j - 1) >> 1;
if (val <= heap[i])
break;
heap[j] = heap[i];
j = i;
}
heap[j] = val;
}
/*
* Remove the largest item present in a heap (priority queue)
*
* heapLength is the current heap size; caller is responsible for decreasing
* its value after the call.
*
* We remove and return heap[0], which is always the largest element of
* the heap, and then "sift up" to maintain the heap invariant.
*/
static int
removeHeapElement(int *heap, int heapLength)
{
int result = heap[0];
int val;
int i;
if (--heapLength <= 0)
return result;
val = heap[heapLength]; /* value that must be reinserted */
i = 0; /* i is where the "hole" is */
for (;;)
{
int j = 2 * i + 1;
if (j >= heapLength)
break;
if (j + 1 < heapLength &&
heap[j] < heap[j + 1])
j++;
if (val >= heap[j])
break;
heap[i] = heap[j];
i = j;
}
heap[i] = val;
return result;
}
/*
* findDependencyLoops - identify loops in TopoSort's failure output,
* and pass each such loop to repairDependencyLoop() for action
*
* In general there may be many loops in the set of objects returned by
* TopoSort; for speed we should try to repair as many loops as we can
* before trying TopoSort again. We can safely repair loops that are
* disjoint (have no members in common); if we find overlapping loops
* then we repair only the first one found, because the action taken to
* repair the first might have repaired the other as well. (If not,
* we'll fix it on the next go-round.)
*
* objs[] lists the objects TopoSort couldn't sort
* nObjs is the number of such objects
* totObjs is the total number of objects in the universe
*/
static void
findDependencyLoops(DumpableObject **objs, int nObjs, int totObjs)
{
/*
* We use a workspace array, the initial part of which stores objects
* already processed, and the rest of which is used as temporary space to
* try to build a loop in. This is convenient because we do not care
* about loops involving already-processed objects (see notes above); we
* can easily reject such loops in findLoop() because of this
* representation. After we identify and process a loop, we can add it to
* the initial part of the workspace just by moving the boundary pointer.
*
* When we determine that an object is not part of any interesting loop,
* we also add it to the initial part of the workspace. This is not
* necessary for correctness, but saves later invocations of findLoop()
* from uselessly chasing references to such an object.
*
* We make the workspace large enough to hold all objects in the original
* universe. This is probably overkill, but it's provably enough space...
*/
DumpableObject **workspace;
int initiallen;
bool fixedloop;
int i;
workspace = (DumpableObject **) malloc(totObjs * sizeof(DumpableObject *));
if (workspace == NULL)
exit_horribly(NULL, modulename, "out of memory\n");
initiallen = 0;
fixedloop = false;
for (i = 0; i < nObjs; i++)
{
DumpableObject *obj = objs[i];
int newlen;
workspace[initiallen] = NULL; /* see test below */
if (findLoop(obj, obj->dumpId, workspace, initiallen, &newlen))
{
/* Found a loop of length newlen - initiallen */
repairDependencyLoop(&workspace[initiallen], newlen - initiallen);
/* Add loop members to workspace */
initiallen = newlen;
fixedloop = true;
}
else
{
/*
* Didn't find a loop, but add this object to workspace anyway,
* unless it's already present. We piggyback on the test that
* findLoop() already did: it won't have tentatively added obj to
* workspace if it's already present.
*/
if (workspace[initiallen] == obj)
initiallen++;
}
}
/* We'd better have fixed at least one loop */
if (!fixedloop)
exit_horribly(NULL, modulename, "could not identify dependency loop\n");
free(workspace);
}
/*
* Recursively search for a circular dependency loop that doesn't include
* any existing workspace members.
*
* obj: object we are examining now
* startPoint: dumpId of starting object for the hoped-for circular loop
* workspace[]: work array for previously processed and current objects
* depth: number of valid entries in workspace[] at call
* newDepth: if successful, set to new number of workspace[] entries
*
* On success, *newDepth is set and workspace[] entries depth..*newDepth-1
* are filled with pointers to the members of the loop.
*
* Note: it is possible that the given starting object is a member of more
* than one cycle; if so, we will find an arbitrary one of the cycles.
*/
static bool
findLoop(DumpableObject *obj,
DumpId startPoint,
DumpableObject **workspace,
int depth,
int *newDepth)
{
int i;
/*
* Reject if obj is already present in workspace. This test serves three
* purposes: it prevents us from finding loops that overlap
* previously-processed loops, it prevents us from going into infinite
* recursion if we are given a startPoint object that links to a cycle
* it's not a member of, and it guarantees that we can't overflow the
* allocated size of workspace[].
*/
for (i = 0; i < depth; i++)
{
if (workspace[i] == obj)
return false;
}
/*
* Okay, tentatively add obj to workspace
*/
workspace[depth++] = obj;
/*
* See if we've found a loop back to the desired startPoint; if so, done
*/
for (i = 0; i < obj->nDeps; i++)
{
if (obj->dependencies[i] == startPoint)
{
*newDepth = depth;
return true;
}
}
/*
* Recurse down each outgoing branch
*/
for (i = 0; i < obj->nDeps; i++)
{
DumpableObject *nextobj = findObjectByDumpId(obj->dependencies[i]);
if (!nextobj)
continue; /* ignore dependencies on undumped objects */
if (findLoop(nextobj,
startPoint,
workspace,
depth,
newDepth))
return true;
}
return false;
}
/*
* A user-defined datatype will have a dependency loop with each of its
* I/O functions (since those have the datatype as input or output).
* Break the loop and make the I/O function depend on the associated
* shell type, instead.
*/
static void
repairTypeFuncLoop(DumpableObject *typeobj, DumpableObject *funcobj)
{
TypeInfo *typeInfo = (TypeInfo *) typeobj;
/* remove function's dependency on type */
removeObjectDependency(funcobj, typeobj->dumpId);
/* add function's dependency on shell type, instead */
if (typeInfo->shellType)
{
addObjectDependency(funcobj, typeInfo->shellType->dobj.dumpId);
/* Mark shell type as to be dumped if any I/O function is */
if (funcobj->dump)
typeInfo->shellType->dobj.dump = true;
}
}
/*
* Because we force a view to depend on its ON SELECT rule, while there
* will be an implicit dependency in the other direction, we need to break
* the loop. If there are no other objects in the loop then we can remove
* the implicit dependency and leave the ON SELECT rule non-separate.
*/
static void
repairViewRuleLoop(DumpableObject *viewobj,
DumpableObject *ruleobj)
{
/* remove rule's dependency on view */
removeObjectDependency(ruleobj, viewobj->dumpId);
}
/*
* However, if there are other objects in the loop, we must break the loop
* by making the ON SELECT rule a separately-dumped object.
*
* Because findLoop() finds shorter cycles before longer ones, it's likely
* that we will have previously fired repairViewRuleLoop() and removed the
* rule's dependency on the view. Put it back to ensure the rule won't be
* emitted before the view...
*/
static void
repairViewRuleMultiLoop(DumpableObject *viewobj,
DumpableObject *ruleobj)
{
/* remove view's dependency on rule */
removeObjectDependency(viewobj, ruleobj->dumpId);
/* pretend view is a plain table and dump it that way */
((TableInfo *) viewobj)->relkind = 'r'; /* RELKIND_RELATION */
/* mark rule as needing its own dump */
((RuleInfo *) ruleobj)->separate = true;
/* put back rule's dependency on view */
addObjectDependency(ruleobj, viewobj->dumpId);
}
/*
* Because we make tables depend on their CHECK constraints, while there
* will be an automatic dependency in the other direction, we need to break
* the loop. If there are no other objects in the loop then we can remove
* the automatic dependency and leave the CHECK constraint non-separate.
*/
static void
repairTableConstraintLoop(DumpableObject *tableobj,
DumpableObject *constraintobj)
{
/* remove constraint's dependency on table */
removeObjectDependency(constraintobj, tableobj->dumpId);
}
/*
* However, if there are other objects in the loop, we must break the loop
* by making the CHECK constraint a separately-dumped object.
*
* Because findLoop() finds shorter cycles before longer ones, it's likely
* that we will have previously fired repairTableConstraintLoop() and
* removed the constraint's dependency on the table. Put it back to ensure
* the constraint won't be emitted before the table...
*/
static void
repairTableConstraintMultiLoop(DumpableObject *tableobj,
DumpableObject *constraintobj)
{
/* remove table's dependency on constraint */
removeObjectDependency(tableobj, constraintobj->dumpId);
/* mark constraint as needing its own dump */
((ConstraintInfo *) constraintobj)->separate = true;
/* put back constraint's dependency on table */
addObjectDependency(constraintobj, tableobj->dumpId);
}
/*
* Attribute defaults behave exactly the same as CHECK constraints...
*/
static void
repairTableAttrDefLoop(DumpableObject *tableobj,
DumpableObject *attrdefobj)
{
/* remove attrdef's dependency on table */
removeObjectDependency(attrdefobj, tableobj->dumpId);
}
static void
repairTableAttrDefMultiLoop(DumpableObject *tableobj,
DumpableObject *attrdefobj)
{
/* remove table's dependency on attrdef */
removeObjectDependency(tableobj, attrdefobj->dumpId);
/* mark attrdef as needing its own dump */
((AttrDefInfo *) attrdefobj)->separate = true;
/* put back attrdef's dependency on table */
addObjectDependency(attrdefobj, tableobj->dumpId);
}
/*
* CHECK constraints on domains work just like those on tables ...
*/
static void
repairDomainConstraintLoop(DumpableObject *domainobj,
DumpableObject *constraintobj)
{
/* remove constraint's dependency on domain */
removeObjectDependency(constraintobj, domainobj->dumpId);
}
static void
repairDomainConstraintMultiLoop(DumpableObject *domainobj,
DumpableObject *constraintobj)
{
/* remove domain's dependency on constraint */
removeObjectDependency(domainobj, constraintobj->dumpId);
/* mark constraint as needing its own dump */
((ConstraintInfo *) constraintobj)->separate = true;
/* put back constraint's dependency on domain */
addObjectDependency(constraintobj, domainobj->dumpId);
}
/*
* Fix a dependency loop, or die trying ...
*
* This routine is mainly concerned with reducing the multiple ways that
* a loop might appear to common cases, which it passes off to the
* "fixer" routines above.
*/
static void
repairDependencyLoop(DumpableObject **loop,
int nLoop)
{
int i,
j;
/* Datatype and one of its I/O functions */
if (nLoop == 2 &&
loop[0]->objType == DO_TYPE &&
loop[1]->objType == DO_FUNC)
{
repairTypeFuncLoop(loop[0], loop[1]);
return;
}
if (nLoop == 2 &&
loop[1]->objType == DO_TYPE &&
loop[0]->objType == DO_FUNC)
{
repairTypeFuncLoop(loop[1], loop[0]);
return;
}
/* View and its ON SELECT rule */
if (nLoop == 2 &&
loop[0]->objType == DO_TABLE &&
loop[1]->objType == DO_RULE &&
((RuleInfo *) loop[1])->ev_type == '1' &&
((RuleInfo *) loop[1])->is_instead &&
((RuleInfo *) loop[1])->ruletable == (TableInfo *) loop[0])
{
repairViewRuleLoop(loop[0], loop[1]);
return;
}
if (nLoop == 2 &&
loop[1]->objType == DO_TABLE &&
loop[0]->objType == DO_RULE &&
((RuleInfo *) loop[0])->ev_type == '1' &&
((RuleInfo *) loop[0])->is_instead &&
((RuleInfo *) loop[0])->ruletable == (TableInfo *) loop[1])
{
repairViewRuleLoop(loop[1], loop[0]);
return;
}
/* Indirect loop involving view and ON SELECT rule */
if (nLoop > 2)
{
for (i = 0; i < nLoop; i++)
{
if (loop[i]->objType == DO_TABLE)
{
for (j = 0; j < nLoop; j++)
{
if (loop[j]->objType == DO_RULE &&
((RuleInfo *) loop[j])->ev_type == '1' &&
((RuleInfo *) loop[j])->is_instead &&
((RuleInfo *) loop[j])->ruletable == (TableInfo *) loop[i])
{
repairViewRuleMultiLoop(loop[i], loop[j]);
return;
}
}
}
}
}
/* Table and CHECK constraint */
if (nLoop == 2 &&
loop[0]->objType == DO_TABLE &&
loop[1]->objType == DO_CONSTRAINT &&
((ConstraintInfo *) loop[1])->contype == 'c' &&
((ConstraintInfo *) loop[1])->contable == (TableInfo *) loop[0])
{
repairTableConstraintLoop(loop[0], loop[1]);
return;
}
if (nLoop == 2 &&
loop[1]->objType == DO_TABLE &&
loop[0]->objType == DO_CONSTRAINT &&
((ConstraintInfo *) loop[0])->contype == 'c' &&
((ConstraintInfo *) loop[0])->contable == (TableInfo *) loop[1])
{
repairTableConstraintLoop(loop[1], loop[0]);
return;
}
/* Indirect loop involving table and CHECK constraint */
if (nLoop > 2)
{
for (i = 0; i < nLoop; i++)
{
if (loop[i]->objType == DO_TABLE)
{
for (j = 0; j < nLoop; j++)
{
if (loop[j]->objType == DO_CONSTRAINT &&
((ConstraintInfo *) loop[j])->contype == 'c' &&
((ConstraintInfo *) loop[j])->contable == (TableInfo *) loop[i])
{
repairTableConstraintMultiLoop(loop[i], loop[j]);
return;
}
}
}
}
}
/* Table and attribute default */
if (nLoop == 2 &&
loop[0]->objType == DO_TABLE &&
loop[1]->objType == DO_ATTRDEF &&
((AttrDefInfo *) loop[1])->adtable == (TableInfo *) loop[0])
{
repairTableAttrDefLoop(loop[0], loop[1]);
return;
}
if (nLoop == 2 &&
loop[1]->objType == DO_TABLE &&
loop[0]->objType == DO_ATTRDEF &&
((AttrDefInfo *) loop[0])->adtable == (TableInfo *) loop[1])
{
repairTableAttrDefLoop(loop[1], loop[0]);
return;
}
/* Indirect loop involving table and attribute default */
if (nLoop > 2)
{
for (i = 0; i < nLoop; i++)
{
if (loop[i]->objType == DO_TABLE)
{
for (j = 0; j < nLoop; j++)
{
if (loop[j]->objType == DO_ATTRDEF &&
((AttrDefInfo *) loop[j])->adtable == (TableInfo *) loop[i])
{
repairTableAttrDefMultiLoop(loop[i], loop[j]);
return;
}
}
}
}
}
/* Domain and CHECK constraint */
if (nLoop == 2 &&
loop[0]->objType == DO_TYPE &&
loop[1]->objType == DO_CONSTRAINT &&
((ConstraintInfo *) loop[1])->contype == 'c' &&
((ConstraintInfo *) loop[1])->condomain == (TypeInfo *) loop[0])
{
repairDomainConstraintLoop(loop[0], loop[1]);
return;
}
if (nLoop == 2 &&
loop[1]->objType == DO_TYPE &&
loop[0]->objType == DO_CONSTRAINT &&
((ConstraintInfo *) loop[0])->contype == 'c' &&
((ConstraintInfo *) loop[0])->condomain == (TypeInfo *) loop[1])
{
repairDomainConstraintLoop(loop[1], loop[0]);
return;
}
/* Indirect loop involving domain and CHECK constraint */
if (nLoop > 2)
{
for (i = 0; i < nLoop; i++)
{
if (loop[i]->objType == DO_TYPE)
{
for (j = 0; j < nLoop; j++)
{
if (loop[j]->objType == DO_CONSTRAINT &&
((ConstraintInfo *) loop[j])->contype == 'c' &&
((ConstraintInfo *) loop[j])->condomain == (TypeInfo *) loop[i])
{
repairDomainConstraintMultiLoop(loop[i], loop[j]);
return;
}
}
}
}
}
/*
* If we can't find a principled way to break the loop, complain and break
* it in an arbitrary fashion.
*/
write_msg(modulename, "WARNING: could not resolve dependency loop among these items:\n");
for (i = 0; i < nLoop; i++)
{
char buf[1024];
describeDumpableObject(loop[i], buf, sizeof(buf));
write_msg(modulename, " %s\n", buf);
}
removeObjectDependency(loop[0], loop[1]->dumpId);
}
/*
* Describe a dumpable object usefully for errors
*
* This should probably go somewhere else...
*/
static void
describeDumpableObject(DumpableObject *obj, char *buf, int bufsize)
{
switch (obj->objType)
{
case DO_NAMESPACE:
snprintf(buf, bufsize,
"SCHEMA %s (ID %d OID %u)",
obj->name, obj->dumpId, obj->catId.oid);
return;
case DO_TYPE:
snprintf(buf, bufsize,
"TYPE %s (ID %d OID %u)",
obj->name, obj->dumpId, obj->catId.oid);
return;
case DO_SHELL_TYPE:
snprintf(buf, bufsize,
"SHELL TYPE %s (ID %d OID %u)",
obj->name, obj->dumpId, obj->catId.oid);
return;
case DO_FUNC:
snprintf(buf, bufsize,
"FUNCTION %s (ID %d OID %u)",
obj->name, obj->dumpId, obj->catId.oid);
return;
case DO_AGG:
snprintf(buf, bufsize,
"AGGREGATE %s (ID %d OID %u)",
obj->name, obj->dumpId, obj->catId.oid);
return;
case DO_OPERATOR:
snprintf(buf, bufsize,
"OPERATOR %s (ID %d OID %u)",
obj->name, obj->dumpId, obj->catId.oid);
return;
case DO_OPCLASS:
snprintf(buf, bufsize,
"OPERATOR CLASS %s (ID %d OID %u)",
obj->name, obj->dumpId, obj->catId.oid);
return;
case DO_OPFAMILY:
snprintf(buf, bufsize,
"OPERATOR FAMILY %s (ID %d OID %u)",
obj->name, obj->dumpId, obj->catId.oid);
return;
case DO_CONVERSION:
snprintf(buf, bufsize,
"CONVERSION %s (ID %d OID %u)",
obj->name, obj->dumpId, obj->catId.oid);
return;
case DO_TABLE:
snprintf(buf, bufsize,
"TABLE %s (ID %d OID %u)",
obj->name, obj->dumpId, obj->catId.oid);
return;
case DO_ATTRDEF:
snprintf(buf, bufsize,
"ATTRDEF %s.%s (ID %d OID %u)",
((AttrDefInfo *) obj)->adtable->dobj.name,
((AttrDefInfo *) obj)->adtable->attnames[((AttrDefInfo *) obj)->adnum - 1],
obj->dumpId, obj->catId.oid);
return;
case DO_INDEX:
snprintf(buf, bufsize,
"INDEX %s (ID %d OID %u)",
obj->name, obj->dumpId, obj->catId.oid);
return;
case DO_RULE:
snprintf(buf, bufsize,
"RULE %s (ID %d OID %u)",
obj->name, obj->dumpId, obj->catId.oid);
return;
case DO_TRIGGER:
snprintf(buf, bufsize,
"TRIGGER %s (ID %d OID %u)",
obj->name, obj->dumpId, obj->catId.oid);
return;
case DO_CONSTRAINT:
snprintf(buf, bufsize,
"CONSTRAINT %s (ID %d OID %u)",
obj->name, obj->dumpId, obj->catId.oid);
return;
case DO_FK_CONSTRAINT:
snprintf(buf, bufsize,
"FK CONSTRAINT %s (ID %d OID %u)",
obj->name, obj->dumpId, obj->catId.oid);
return;
case DO_PROCLANG:
snprintf(buf, bufsize,
"PROCEDURAL LANGUAGE %s (ID %d OID %u)",
obj->name, obj->dumpId, obj->catId.oid);
return;
case DO_CAST:
snprintf(buf, bufsize,
"CAST %u to %u (ID %d OID %u)",
((CastInfo *) obj)->castsource,
((CastInfo *) obj)->casttarget,
obj->dumpId, obj->catId.oid);
return;
case DO_TABLE_DATA:
snprintf(buf, bufsize,
"TABLE DATA %s (ID %d OID %u)",
obj->name, obj->dumpId, obj->catId.oid);
return;
case DO_TABLE_TYPE:
snprintf(buf, bufsize,
"TABLE TYPE %s (ID %d OID %u)",
obj->name, obj->dumpId, obj->catId.oid);
return;
case DO_BLOBS:
snprintf(buf, bufsize,
"BLOBS (ID %d)",
obj->dumpId);
return;
case DO_BLOB_COMMENTS:
snprintf(buf, bufsize,
"BLOB COMMENTS (ID %d)",
obj->dumpId);
return;
}
/* shouldn't get here */
snprintf(buf, bufsize,
"object type %d (ID %d OID %u)",
(int) obj->objType,
obj->dumpId, obj->catId.oid);
}
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