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-rw-r--r--src/win/core.c91
1 files changed, 91 insertions, 0 deletions
diff --git a/src/win/core.c b/src/win/core.c
index ec50ec47..317238fd 100644
--- a/src/win/core.c
+++ b/src/win/core.c
@@ -629,6 +629,74 @@ static void uv__process_reqs(uv_loop_t* loop) {
#undef DELEGATE_STREAM_REQ
+static void uv__process_endgames(uv_loop_t* loop) {
+ uv_handle_t* handle;
+
+ while (loop->endgame_handles) {
+ handle = loop->endgame_handles;
+ loop->endgame_handles = handle->endgame_next;
+
+ handle->flags &= ~UV_HANDLE_ENDGAME_QUEUED;
+
+ switch (handle->type) {
+ case UV_TCP:
+ uv__tcp_endgame(loop, (uv_tcp_t*) handle);
+ break;
+
+ case UV_NAMED_PIPE:
+ uv__pipe_endgame(loop, (uv_pipe_t*) handle);
+ break;
+
+ case UV_TTY:
+ uv__tty_endgame(loop, (uv_tty_t*) handle);
+ break;
+
+ case UV_UDP:
+ uv__udp_endgame(loop, (uv_udp_t*) handle);
+ break;
+
+ case UV_POLL:
+ uv__poll_endgame(loop, (uv_poll_t*) handle);
+ break;
+
+ case UV_TIMER:
+ uv__timer_close((uv_timer_t*) handle);
+ uv__handle_close(handle);
+ break;
+
+ case UV_PREPARE:
+ case UV_CHECK:
+ case UV_IDLE:
+ uv__loop_watcher_endgame(loop, handle);
+ break;
+
+ case UV_ASYNC:
+ uv__async_endgame(loop, (uv_async_t*) handle);
+ break;
+
+ case UV_SIGNAL:
+ uv__signal_endgame(loop, (uv_signal_t*) handle);
+ break;
+
+ case UV_PROCESS:
+ uv__process_endgame(loop, (uv_process_t*) handle);
+ break;
+
+ case UV_FS_EVENT:
+ uv__fs_event_endgame(loop, (uv_fs_event_t*) handle);
+ break;
+
+ case UV_FS_POLL:
+ uv__fs_poll_endgame(loop, (uv_fs_poll_t*) handle);
+ break;
+
+ default:
+ assert(0);
+ break;
+ }
+ }
+}
+
int uv_run(uv_loop_t *loop, uv_run_mode mode) {
DWORD timeout;
@@ -786,3 +854,26 @@ int uv__getsockpeername(const uv_handle_t* handle,
return 0;
}
+
+void uv__insert_pending_req(uv_loop_t* loop, uv_req_t* req) {
+ req->next_req = NULL;
+ if (loop->pending_reqs_tail) {
+#ifdef _DEBUG
+ /* Ensure the request is not already in the queue, or the queue
+ * will get corrupted.
+ */
+ uv_req_t* current = loop->pending_reqs_tail;
+ do {
+ assert(req != current);
+ current = current->next_req;
+ } while (current != loop->pending_reqs_tail);
+#endif
+
+ req->next_req = loop->pending_reqs_tail->next_req;
+ loop->pending_reqs_tail->next_req = req;
+ loop->pending_reqs_tail = req;
+ } else {
+ req->next_req = req;
+ loop->pending_reqs_tail = req;
+ }
+}