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-rw-r--r--src/win/async.c20
-rw-r--r--src/win/atomicops-inl.h61
-rw-r--r--src/win/core.c91
-rw-r--r--src/win/handle-inl.h68
-rw-r--r--src/win/pipe.c3
-rw-r--r--src/win/req-inl.h23
6 files changed, 113 insertions, 153 deletions
diff --git a/src/win/async.c b/src/win/async.c
index b904676e..4c2cd265 100644
--- a/src/win/async.c
+++ b/src/win/async.c
@@ -23,10 +23,28 @@
#include "uv.h"
#include "internal.h"
-#include "atomicops-inl.h"
#include "handle-inl.h"
#include "req-inl.h"
+#ifdef _MSC_VER /* MSVC */
+
+/* _InterlockedOr8 is supported by MSVC on x32 and x64. It is slightly less
+ * efficient than InterlockedExchange, but InterlockedExchange8 does not exist,
+ * and interlocked operations on larger targets might require the target to be
+ * aligned. */
+#pragma intrinsic(_InterlockedOr8)
+
+static char uv__atomic_exchange_set(char volatile* target) {
+ return _InterlockedOr8(target, 1);
+}
+
+#else /* GCC, Clang in mingw mode */
+
+static char uv__atomic_exchange_set(char volatile* target) {
+ return __sync_fetch_and_or(target, 1);
+}
+
+#endif /* _MSC_VER */
void uv__async_endgame(uv_loop_t* loop, uv_async_t* handle) {
if (handle->flags & UV_HANDLE_CLOSING &&
diff --git a/src/win/atomicops-inl.h b/src/win/atomicops-inl.h
deleted file mode 100644
index 2f984c6d..00000000
--- a/src/win/atomicops-inl.h
+++ /dev/null
@@ -1,61 +0,0 @@
-/* Copyright Joyent, Inc. and other Node contributors. All rights reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to
- * deal in the Software without restriction, including without limitation the
- * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- * sell copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- * IN THE SOFTWARE.
- */
-
-#ifndef UV_WIN_ATOMICOPS_INL_H_
-#define UV_WIN_ATOMICOPS_INL_H_
-
-#include "uv.h"
-#include "internal.h"
-
-
-/* Atomic set operation on char */
-#ifdef _MSC_VER /* MSVC */
-
-/* _InterlockedOr8 is supported by MSVC on x32 and x64. It is slightly less
- * efficient than InterlockedExchange, but InterlockedExchange8 does not exist,
- * and interlocked operations on larger targets might require the target to be
- * aligned. */
-#pragma intrinsic(_InterlockedOr8)
-
-static char INLINE uv__atomic_exchange_set(char volatile* target) {
- return _InterlockedOr8(target, 1);
-}
-
-#else /* GCC, Clang in mingw mode */
-
-static inline char uv__atomic_exchange_set(char volatile* target) {
-#if defined(__i386__) || defined(__x86_64__)
- /* Mingw-32 version, hopefully this works for 64-bit gcc as well. */
- const char one = 1;
- char old_value;
- __asm__ __volatile__ ("lock xchgb %0, %1\n\t"
- : "=r"(old_value), "=m"(*target)
- : "0"(one), "m"(*target)
- : "memory");
- return old_value;
-#else
- return __sync_fetch_and_or(target, 1);
-#endif
-}
-
-#endif
-
-#endif /* UV_WIN_ATOMICOPS_INL_H_ */
diff --git a/src/win/core.c b/src/win/core.c
index ec50ec47..317238fd 100644
--- a/src/win/core.c
+++ b/src/win/core.c
@@ -629,6 +629,74 @@ static void uv__process_reqs(uv_loop_t* loop) {
#undef DELEGATE_STREAM_REQ
+static void uv__process_endgames(uv_loop_t* loop) {
+ uv_handle_t* handle;
+
+ while (loop->endgame_handles) {
+ handle = loop->endgame_handles;
+ loop->endgame_handles = handle->endgame_next;
+
+ handle->flags &= ~UV_HANDLE_ENDGAME_QUEUED;
+
+ switch (handle->type) {
+ case UV_TCP:
+ uv__tcp_endgame(loop, (uv_tcp_t*) handle);
+ break;
+
+ case UV_NAMED_PIPE:
+ uv__pipe_endgame(loop, (uv_pipe_t*) handle);
+ break;
+
+ case UV_TTY:
+ uv__tty_endgame(loop, (uv_tty_t*) handle);
+ break;
+
+ case UV_UDP:
+ uv__udp_endgame(loop, (uv_udp_t*) handle);
+ break;
+
+ case UV_POLL:
+ uv__poll_endgame(loop, (uv_poll_t*) handle);
+ break;
+
+ case UV_TIMER:
+ uv__timer_close((uv_timer_t*) handle);
+ uv__handle_close(handle);
+ break;
+
+ case UV_PREPARE:
+ case UV_CHECK:
+ case UV_IDLE:
+ uv__loop_watcher_endgame(loop, handle);
+ break;
+
+ case UV_ASYNC:
+ uv__async_endgame(loop, (uv_async_t*) handle);
+ break;
+
+ case UV_SIGNAL:
+ uv__signal_endgame(loop, (uv_signal_t*) handle);
+ break;
+
+ case UV_PROCESS:
+ uv__process_endgame(loop, (uv_process_t*) handle);
+ break;
+
+ case UV_FS_EVENT:
+ uv__fs_event_endgame(loop, (uv_fs_event_t*) handle);
+ break;
+
+ case UV_FS_POLL:
+ uv__fs_poll_endgame(loop, (uv_fs_poll_t*) handle);
+ break;
+
+ default:
+ assert(0);
+ break;
+ }
+ }
+}
+
int uv_run(uv_loop_t *loop, uv_run_mode mode) {
DWORD timeout;
@@ -786,3 +854,26 @@ int uv__getsockpeername(const uv_handle_t* handle,
return 0;
}
+
+void uv__insert_pending_req(uv_loop_t* loop, uv_req_t* req) {
+ req->next_req = NULL;
+ if (loop->pending_reqs_tail) {
+#ifdef _DEBUG
+ /* Ensure the request is not already in the queue, or the queue
+ * will get corrupted.
+ */
+ uv_req_t* current = loop->pending_reqs_tail;
+ do {
+ assert(req != current);
+ current = current->next_req;
+ } while (current != loop->pending_reqs_tail);
+#endif
+
+ req->next_req = loop->pending_reqs_tail->next_req;
+ loop->pending_reqs_tail->next_req = req;
+ loop->pending_reqs_tail = req;
+ } else {
+ req->next_req = req;
+ loop->pending_reqs_tail = req;
+ }
+}
diff --git a/src/win/handle-inl.h b/src/win/handle-inl.h
index 4722e857..e30d148c 100644
--- a/src/win/handle-inl.h
+++ b/src/win/handle-inl.h
@@ -95,74 +95,6 @@ INLINE static void uv__want_endgame(uv_loop_t* loop, uv_handle_t* handle) {
}
-INLINE static void uv__process_endgames(uv_loop_t* loop) {
- uv_handle_t* handle;
-
- while (loop->endgame_handles) {
- handle = loop->endgame_handles;
- loop->endgame_handles = handle->endgame_next;
-
- handle->flags &= ~UV_HANDLE_ENDGAME_QUEUED;
-
- switch (handle->type) {
- case UV_TCP:
- uv__tcp_endgame(loop, (uv_tcp_t*) handle);
- break;
-
- case UV_NAMED_PIPE:
- uv__pipe_endgame(loop, (uv_pipe_t*) handle);
- break;
-
- case UV_TTY:
- uv__tty_endgame(loop, (uv_tty_t*) handle);
- break;
-
- case UV_UDP:
- uv__udp_endgame(loop, (uv_udp_t*) handle);
- break;
-
- case UV_POLL:
- uv__poll_endgame(loop, (uv_poll_t*) handle);
- break;
-
- case UV_TIMER:
- uv__timer_close((uv_timer_t*) handle);
- uv__handle_close(handle);
- break;
-
- case UV_PREPARE:
- case UV_CHECK:
- case UV_IDLE:
- uv__loop_watcher_endgame(loop, handle);
- break;
-
- case UV_ASYNC:
- uv__async_endgame(loop, (uv_async_t*) handle);
- break;
-
- case UV_SIGNAL:
- uv__signal_endgame(loop, (uv_signal_t*) handle);
- break;
-
- case UV_PROCESS:
- uv__process_endgame(loop, (uv_process_t*) handle);
- break;
-
- case UV_FS_EVENT:
- uv__fs_event_endgame(loop, (uv_fs_event_t*) handle);
- break;
-
- case UV_FS_POLL:
- uv__fs_poll_endgame(loop, (uv_fs_poll_t*) handle);
- break;
-
- default:
- assert(0);
- break;
- }
- }
-}
-
INLINE static HANDLE uv__get_osfhandle(int fd)
{
/* _get_osfhandle() raises an assert in debug builds if the FD is invalid.
diff --git a/src/win/pipe.c b/src/win/pipe.c
index d05bfd28..8f86a1fe 100644
--- a/src/win/pipe.c
+++ b/src/win/pipe.c
@@ -2149,7 +2149,8 @@ void uv__process_pipe_read_req(uv_loop_t* loop,
} else {
/* The zero-read completed without error, indicating there is data
* available in the kernel buffer. */
- while (handle->flags & UV_HANDLE_READING) {
+ while (handle->flags & UV_HANDLE_READING &&
+ !(handle->flags & UV_HANDLE_READ_PENDING)) {
bytes_requested = 65536;
/* Depending on the type of pipe, read either IPC frames or raw data. */
if (handle->ipc)
diff --git a/src/win/req-inl.h b/src/win/req-inl.h
index c1ca8ea4..af6fb752 100644
--- a/src/win/req-inl.h
+++ b/src/win/req-inl.h
@@ -81,27 +81,6 @@
uv_fatal_error(GetLastError(), "PostQueuedCompletionStatus"); \
}
-INLINE static void uv__insert_pending_req(uv_loop_t* loop, uv_req_t* req) {
- req->next_req = NULL;
- if (loop->pending_reqs_tail) {
-#ifdef _DEBUG
- /* Ensure the request is not already in the queue, or the queue
- * will get corrupted.
- */
- uv_req_t* current = loop->pending_reqs_tail;
- do {
- assert(req != current);
- current = current->next_req;
- } while(current != loop->pending_reqs_tail);
-#endif
-
- req->next_req = loop->pending_reqs_tail->next_req;
- loop->pending_reqs_tail->next_req = req;
- loop->pending_reqs_tail = req;
- } else {
- req->next_req = req;
- loop->pending_reqs_tail = req;
- }
-}
+void uv__insert_pending_req(uv_loop_t* loop, uv_req_t* req);
#endif /* UV_WIN_REQ_INL_H_ */