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#if LV_BUILD_TEST
#include "../lvgl.h"
#include "unity/unity.h"
void setUp(void)
{
/* Function run before every test */
}
void tearDown(void)
{
/* Function run after every test */
lv_obj_clean(lv_screen_active());
}
void test_imagebutton_basic_appearance(void)
{
/**
* from lv_example_imagebutton_1
*/
LV_IMAGE_DECLARE(imagebutton_left);
LV_IMAGE_DECLARE(imagebutton_right);
LV_IMAGE_DECLARE(imagebutton_mid);
/*Create an image button*/
lv_obj_t * imagebutton1 = lv_imagebutton_create(lv_screen_active());
lv_imagebutton_set_src(imagebutton1, LV_IMAGEBUTTON_STATE_RELEASED, &imagebutton_left, &imagebutton_mid,
&imagebutton_right);
lv_obj_set_style_text_color(imagebutton1, lv_color_white(), 0);
lv_obj_set_width(imagebutton1, 100);
lv_obj_align(imagebutton1, LV_ALIGN_CENTER, -150, 0);
/*Create a label on the image button*/
lv_obj_t * label = lv_label_create(imagebutton1);
lv_label_set_text(label, "Button");
lv_obj_align(label, LV_ALIGN_CENTER, 0, -4);
/**
* from lv_demo_music
*/
LV_IMAGE_DECLARE(music_button_play);
lv_obj_t * play_button = lv_imagebutton_create(lv_screen_active());
lv_imagebutton_set_src(play_button, LV_IMAGEBUTTON_STATE_RELEASED, NULL, &music_button_play, NULL);
lv_obj_align(play_button, LV_ALIGN_CENTER, 100, 0);
/**
* compare screenshot
*/
TEST_ASSERT_EQUAL_SCREENSHOT("widgets/imagebutton_1.png");
}
#endif
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